Achievement items should scale better
Pick the 2000hp heal aura cloak. At level 1, this thing makes you and your allies practically immune for 10sec. However at level 25, it's really not that much. This really needs scaling done on it.
Pick the 2000hp heal aura cloak. At level 1, this thing makes you and your allies practically immune for 10sec. However at level 25, it's really not that much. This really needs scaling done on it.
I am going to respectfully disagree that an item like this should upscale.
The achievement items need to walk a fine line between being useful enough to play with and weak enough that a talented noob with no achievement items can still win a 1 v 1 against a mediocre veteran.
As soon as you begin scaling persistent items to level or making them too powerful to start with you start a grindwar which only the most dedicated players can win.
Nothing wrong with being pro, but your equipment shouldn't be an IWIN button.
i disagree as well. at the moment, items get scaled, the become less usefull for some heros as well as imbalanced for some others.
look at the damage bonus archivement. for a torchbarer this is at the moment not realy usefull, but for a rook its maybe not bad to have +10% damagebonus in lategame. but if you would start to scale the item like <current level> * 2% , this item will be still useless for a torchbarer but absolutely imbalanced on high-damage heros like the beast or the rook which could get over 500 bonusdamage ( i think even more...).
thats just a simple example. for items i dont think this is a good idea.
but in dota i ever missed a scaled damage on spellcaster-spells. in lategame nearly all of them get easily pwned by heros which do damage by attacking. their HP get that high, that a simple spell wont harm them enough. thats a point where i think a scaled damage is no bad idea. or prozentual damage, which has the problem to get imbalanced very fast...
It might be a bit much at low levels, I don't think it needs any more at higher levels. 2000HP with no cast time is never a weak power.
It depends what achievement items are meant to do exactly. I assumed they were to taste, and give just a slight edge in an area of your choice, rather than being a core thing to build your strategy around.
No no. I meant, it would be downscaled now at level one, not upscaled for level 25. How it is now would be the level 25 power.
%s don't ever need scaling, because by their inherent nature, they scale. So I suggest that you say the average Demigod at 25 has 4000HP, then make it into 50% of base health over 10 sec, rather than a fixed value. Or whatever % you want. But virtually all damage and health should be used as a %, cause otherwise you get massive scale problems since the values of Demigods change a lot.
O. Well in that case sure
Welcome Guest! Please take the time to register with us.