[Suggestion/Bug/Feedback] General Entrenchment Overview
I figured instead of making several posts, I would just make one big one with all the things I said in the title.
First, I want to say mines need to be fixed. We know it, they know it. I won't say anything more about it, because I'm sure they are working on it.
Bug time:
- I converted my TEC starbase on the front lines to produce ships. This has been reasonably affective at replenishing my forces on the front lines. However, I have run into a snag with a visual bug that just annoys the dickens out of me. On the TEC starbase, their is that glowing thingy that can be seen on the top. Well, after I added the "build ship" capabilities, the glowing thing moves to the side where the ships produced exit. Now I have no idea if this is a "feature" or a bug, but it is an eye sore to me. Just an FYI. After reloading the game, this graphics glitch is no longer present. However, the glitch reappeared on another starbase that is not setup to build ships, so that leaves my initial theory for the glitch flawed. I am providing a screen shot. If someone can offer a site so I may post an image through, it would be much appreciated.
- I enjoy playing more defensive, I like to draw out a game against the AI for "epic" fleet battles and such. In the process of building defenses, I tend to have some close to the starbase, messing up it's rotating ability, occasionally causing it to do a jerking motion. I suppose this is not so much a bug as a suggestion, but it may be prudent to expand the ring around which it is to be built and to how close other structures can be built to it.
- I have noticed that AI does not seem as intelligent as it used to be when one is trying to move a large fleet of ships to jump. They get all tangled up and appear to take much longer time to get into phase jump position then before.
- While I was building a TEC starbase, it was shooting at the local pirates. I don't think that it should be able to do that till construction is completed.
Suggestions:
- While building ships at my TEC starbase, I had to select the starbase to get the que for building ships. I suggest that when starbases are upgraded to build ships, that it be treated as if it were a shipyard, only requiring selection of the planet to see what and if you can build. Saves a little bit of micro management.
- as mentioned with the building ships que, the same would be convenient for the fighter bays on the starbase.
- Starbases do seem to build rather quickly. I'm not sure what would be an appropriate amount of time, but I do know that it is rather fast.
- Fix the wording on some of the starbase upgrades. I can't think of them at the moment, but some of them appeared missleading.
- It would be nice if the "Auxiliary Government" addition would also keep the loss of planets due to culture. Just thinking that having such a large station in orbit to put down rebellion are my thoughts.
Feedback:
- I have heard much of how starbases are underpowered. Certainly when you first build them, they are pathetically week. However, once you up grade all weapons and all armor/shield upgrades, maybe throw in a few fighter squadrons, they are most potant indeed. Besides, they are "technically" not ment to be left with no support or chance of reinforcements unless that position and that base are expendable.
I guess that wasn't as long as I thought it would be. I'll appreciate constructive comments.
EDIT: In Red
EDIT: Spelling corrections (woopsy)