[Feedback] Favor

I think the favor system in this game is pretty clever.  Normally something like this is horrible, players who play for a long time get a big advantage over newbies.  However, this system is implemented in a way where a player can be quickly up to par in about 500 favor and if they make a mistake 1-2 quick games can fix it.  At the same time it encourages players to stick around to get their favor.  It takes the hook of a leveling system and minimizes the downside.

I think this system could be expanded to further exploit a newbie's love for the carrot on the stick.  One of DotA's (and other games similar) biggest problems was rage quitters.  They die and quit and now one team is down a player.  Other players are likely to quit and very quickly you lose the mass of players needed to have an acceptable game.  However, if there are favor rewards that said players are grinding for they are more motivated to stay in the game and much less likely to rage quit.

I think the favor system could be expanded to have favor rankings (all time, weekly, monthly) and have a number of very costly, but purely aesthetic rewards.  These should obviously have no affect on game play, but a system of shiny rewards to grind for could really help keep the players prone to quitting in game.  Sure most if it would mean nothing, but look at gamer score on x-box, it it purely a number and people love it.  Yes, it might make some players favor whores.  I think the players prone to screw their team for more favor would be player who would screw their team in some other way if they didn't have favor to grind for.  At least a lot of the favor titles at the end require somehow contributing to the team.

1,475 views 5 replies
Reply #1 Top

favor whores
End of quote

 

You heard it here first folks! Remember this phrase!

I'm not so sure about the favour system working as it should right now. Currently it just hands out a load of stuff each game. I am sitting on around 4k favour points at the moment if I remember correctly.

I thought the way it was supposed to work was, you unlocked the achievements, and then you had favour points to spend. Since the achievements are spread across all the demigods, and tough to get, it would bring immense replayability (in the form of grinding) to the game. Also, right now if you buy an item, it doesn't stay bought. I thought that was the whole point.

Reply #2 Top

Quoting Heavenfall, reply 1

quoting postfavor whores

 

You heard it here first folks! Remember this phrase!

I'm not so sure about the favour system working as it should right now. Currently it just hands out a load of stuff each game. I am sitting on around 4k favour points at the moment if I remember correctly.

I thought the way it was supposed to work was, you unlocked the achievements, and then you had favour points to spend. Since the achievements are spread across all the demigods, and tough to get, it would bring immense replayability (in the form of grinding) to the game. Also, right now if you buy an item, it doesn't stay bought. I thought that was the whole point.
End of Heavenfall's quote

I think not staying bought may have been a bug in one of the previous beta 2 versions.  They are staying bought for me.

Reply #3 Top

I think this system could be expanded to further exploit a newbie's love for the carrot on the stick.
End of quote

You name it!

You could implement a harsh 20% Favor loss if you quit any started multiplayer game!

That would encourage even noobs to stay ingame and would make it less problematic if you really need to go away etc. since leavers would be quite rare

Reply #4 Top

Quoting ViViDGear, reply 3

I think this system could be expanded to further exploit a newbie's love for the carrot on the stick.

You name it!

You could implement a harsh 20% Favor loss if you quit any started multiplayer game!

That would encourage even noobs to stay ingame and would make it less problematic if you really need to go away etc. since leavers would be quite rare
End of ViViDGear's quote

A 20% favor loss for not completing a game would be way too much.  It would either punish people who disconnect through no fault of their own or encourage people to return to pulling the plug or using task manager to close the program.  The motivation that you only get favor for completing the match should be plenty, you just want them to stop and think "but I don't get my favor if I do this" when they are about to rage quit.  All that takes is the current system with a few more carrots to lure them with (obviously ones which do not affect game play in any way, shape, or form.)

Reply #5 Top

Well thios would only work if the items actually stayed bought which at the moment they do not.