Strengths and Weakness of current build

My Experience:

I have played about a dozen games of beta 2.

3 games vs human opponents and the rest in cooperation with 1 friend against AI teams.

 

Here are some of my observations:

1) Normal AI is too weak to be a challenge.

Normal AI opponents are pretty weak, after playing just 2 games they no longer posed a threat UNLESS I was a low level melee hero.

Just as in DoTA, low level melee heroes are quite vulnerable and can be easily sniped (esp by regulus).

During the early game, one well aimed stun and its pretty much 'adios'.

 

2) Balance: Torchbearer vs Regulus is close!

Two well matched players in skill = VERY long game even on small map (more than 1 hour)

The amount of back and forth in the game was tremendous, my shrine died when his had but a sliver of life left.

The long range snipe of Regulus along with his detection power leads to an early game where no hero (other than maybe rook) can afford to EVER be low on health near the front line as a single snipe can waste you.

The torchbearers creep elimination abilities are marvelous, but its dificult for him in a straight up shoot out with the archer.

 

3) Gold overflow makes things feel a bit boring.

Multiple games ended only once I had a fully upgraded keep and all a full set of special 10k+ per piece gear.

Perhaps increase the prices on high end stuff as already games feel a bit too similar.

 

4) The chaos of battle can make targeting difficult.

This is especially a problem when Regulus is in with a bunch of creeps.

He seems MUCH harder to target than other demigods, perhpas this is intended.

 

5) Little interaction with between citadel, creeps and shops.

This may be a limitation of my understanding of the game.

Some interaction between the shop items and creeps would be nice.

 

6) Limited shopping options.

Once the game was over, my opponent and I debriefed regarding our gear choices.

We had much of the same stuff, elven cloak, both high HP items, silencing axe.

It would be nice if two long range hero killers might end up with different rather than the same gear.

 

7) Late game hero toughness >> hero damage.

Once we had some high HP gear, we coudl sit and fireball/snipe one another and still no one died.

Torchbearer on Regulus I could sneak up, put the ring of fire, slow him, fireball him etc.  and he still got away.

It felt a bit like 4th edition DnD where you just swing forever at the monsters with d6+4 against 99 HP.

For me this is not a satisfying experience, I want more death.

 

8) On the Torchbearer

He is by far my favorite hero so far.

He is very strong, but not overpowering.

Switching betwen fire and ice seem slow and ponderous sometimes.

The diversity of ability builds for him seems sufficient.

Those who say "fire or ice or mixed" do not yet understand the different ways to use him.

 

9) On Oak

The diversity of minions is boring.

Having 4 attack ratings of the same troops type is less interesting that a situation where you MIGHT keep level 2 archers instead of level 3 vs such and such a situation.

The immortal after death power is extremely powerful, perhaps the closest to an unbalanced power so far.

Could be nerfed such that he cannot hurt buildings in this form.

 

10) On Regulus

Early game snipe plus sight leads him to a situation where he can safely kill other demigods.

Late game his attack scales poorly.

A clever human can eat AI demigods for lunch.

Already seems like the predominant choice among PvP people who kow what they are doing

He sometimes generates an error 'Inaccesible target' when you try and shoot him.

I kind of hate him.

 

 

 

 

 

 

 

938 views 2 replies
Reply #1 Top

Hehe, yeah Regulus seems like the anti-caster (hunters in wow), I played against a nightmare AI Regulus, me being Torchbearer, even though it was an AI I could barely win.

I also noticed there are some late game items you must have to win a game that last more then 30-45 minutes, like the silencing axe you mentioned, the speed cloak, and the Unmaker (+100% damage for 5 or 10 seconds).

Most of these problems could be solved by making +spelldamage items, or making spells scale well, for example once you're level 25 with Tourchbearer you need to focus on damage and health items because you'll be able to hit more with your normal attacks than with fireballs, in other words late game the direct damage spells become obsolete.

Reply #2 Top

After another half dozen games, I had a rematch vs a skilled regulus player.

With a slightly different chouce of abilities for the Torchbearer, i was able to deny hi enough exp that Torchbearer RULED through the end (lvl 25 vs lvl 19).

 

Regulus is great against those who do not now how to play, however, a deliberate 'anti-sniper' equipment build is highly effective.

I stll think Regulus is strong, but now I worry that the Torchbeaerer is super-too-awesome. (a bit)