[opinion] Light and Dark need different units

I say this because I really don't feel any different playing one side vs. the other.  When both sides look like creepy saurus catipult creatures and fat men on walking chairs, I feel like I'm evil no matter which side I play.    However if the light side could get different 'lighter' models, even if their stats were exactly the same it would make it really feel like right vs. dark, rather than just two random groups of the exact same people.

 

It was pointed out to me when I voiced this among others that DotA had different units on both sides, which did make them feel different.

 

Suggestions I brought up were:

Instead of minotaurs, the light side could have golems

instead of archers, the dark side could have salamanders (or some sort of spitting lizardman)

instead of priests, the dark side could have hierophants

Instead of catapultasaurus, the light side could have strange monkey things that spin their arms around to throw boulders

instead of angels, the dark side could have devils

Instead of giants, the light side could have behemoths

2,371 views 21 replies
Reply #1 Top

If there's some development time left somewhere this would be a good thing to implement. It doesn't even need stat changes. Just a little evillyfication of Dark Side.

Reply #2 Top

I don't really think the charactors should be different but I do think it would be good if the buildings looked different.

Reply #3 Top

This game definitely needs something to improve replayability.

I honestly couldn't see myself playing this for more than a month with what we currently have. Heck, even if we had 50% more than we currently have.

Maybe with a much bigger skill tree per hero, light/dark heroes and true differences between the sides, there'd be good replayability. But until something like that happens picking from one of 2 talent specs per hero will get old fast.

Reply #4 Top

If you think each Demigod has only 2 viable specs you haven't played Demigod enough. The game will only get more varied as time goes on, since teamwork, and with that the viable builds, will only improve with time.

Reply #5 Top

I'm talking about in an average game of 2v2.

I'm not saying that if you deliberately spend time going with unique strategies for a group of 3 people you couldn't find others.

Also, if you look at the game from an end-game standpoint there's only 1 spec - you can get 96% of your skills in one game. Another thing that I think should change.

Reply #6 Top

Oh I agree on the number of options to spend points on. But the points aren't the only thing that define a spec (items figure into it heavily), not to mention how you start your spec is a factor in even getting to the point where you have everything.

Reply #7 Top

Agreed. I would like to see something like what Universe at War did though with it's talent trees, in that you can get maybe a third of your skills in any given game, not all of them.

It may sound lame, but it's actually an awesome way to increase replayability.

Reply #8 Top

Perhaps it would be just better to name them differently than "Light" and "Dark", since they both have the same heroes and units.

Reply #9 Top

I like the idea of having two sides that are unique, but that would be the other option.

Reply #10 Top

I like the idea of having two sides that are unique, but that would be the other option.
End of quote

Well,

Instead of minotaurs, the light side could have golems

instead of archers, the dark side could have salamanders (or some sort of spitting lizardman)

instead of priests, the dark side could have hierophants

Instead of catapultasaurus, the light side could have strange monkey things that spin their arms around to throw boulders

instead of angels, the dark side could have devils

Instead of giants, the light side could have behemoths

 

Note: I'm adding this to the original post, since its part of the main idea I think.

Reply #11 Top

I'd like to see more than just skin changes though.

If you're gonna have two sides, let's have two sides.

Give each side different upgrades for creeps, different items and different towers. Let's even give general's personal reinforcements abilities or attributes unique to each side.

Look at it like GDI & Nod from the original Command & Conquer. They may have very similar units, but because of their differences - even the minor ones - they both had excellent flavor and replayability.

I do dislike the "Light" and "Dark" names though, it's too simple. Surely there's something complex and interesting from the single player campaign? Like demigods that fight for the Allfather, and ones who rebelled? (I know this isn't true, I'm just saying that you should choose something less cliched than Light vs Dark)

Alternatively, forget all of that and focus on giving all the heroes new abilities. If you're gonna do that, rename them Team 1 and Team 2, because that's basically what they are.

Reply #12 Top

I do dislike the "Light" and "Dark" names though, it's too simple. Surely there's something complex and interesting from the single player campaign? Like demigods that fight for the Allfather, and ones who rebelled? (I know this isn't true, I'm just saying that you should choose something less cliched than Light vs Dark)
End of quote

Well, I'm going to have to disagree there.   I mean the whole 'light' and 'dark' thing is the whole point.   It shouldn't be any more cleare.   Calling it light and dark is already a step away from just calling it 'good' and 'evil' which is the whole point of the game.   The good guys and the bad guys are fighting for the throne, and if one side wins then they change the balance of the universe or something like that.  If we try to mix it up any, then you lose the purity of story.

Lets throw up the example... lets say instead of light and dark, you have democrats and republicans  (I'm not inplying that one is light and the other is dark, they just are two conflicting sides we all can relate) then one side wins and it changes the balance of the universe right?  well, maybe not... I mean they are just two different groups.  We can't rceally tell who is nice and who is not.  We can't really tell why one side should win or who to root for.   However light and dark, now they stand for something a little bit more powerful (not to mention PC).   You can cheer for when the 'light' is winning over darkness, or you can hop on the 'dark' bandwagon and go stir up trouble.  Both sides have a cool feature and imagry.  You don't get that on names that you might apply to factions.

Reply #13 Top

We don't have two sides. It's an entirely artificial construct. Light vs Dark is just there like Team A and Team B.

Reply #14 Top

They should changes what each troop looks like maybe on even stats for each side because right now sometimes I have difficulty telling my ally units from my enemy units. Whats funny is if you click on a tower for the dark team it says light tower. They should make towers differnt 2 as someone said just to make it more interesting. This should not be a top priority but only if they have time should devs change it. Also relating to early each demigod has alot of specs. Their all not as easy to see as torchbearer's fire and ice mod buts still. Speeking of torchbearer u can go all fire all ice or a mixture of the 2. Then within the 2 abilities u can concentrate on 2 abilities. Finally every demigod can go get high stats.

Reply #15 Top

Well, if it's just entirely an artificial construct, I'd name them Team 1 and Team 2. Not Light & Dark. That implies there are factions with different units, while having team 1 / team 2 does not.

And Soccer, while I don't have trouble differentiating between friends and foes, I do dislike that both sides have an extremely linear approach to spawning, teching, towers, upgrading etc. but then that makes sense if it's team 1 & 2 :p

Reply #16 Top

just have a suggetion to make light and dark towers differnt tell me what u think dark towers give a like 5 sec poision to whatever they attack like their corrupting it. light towers when they attack they do little damage but they destroy whatever their attacking's mana if it has mana. However much mana they destroy that adds to the damage done.

question: when towers attack they shoot at each other than 1 tower actually hits u. the more that hit each other when they strike does that determine how much damage they do.

ZeratulTheDT When I'm in the thick of a heated battle sometimes its hard to notice quickly if something is friendly or not except angels and giants.

Reply #17 Top

Quoting DeadMG, reply 13
We don't have two sides. It's an entirely artificial construct. Light vs Dark is just there like Team A and Team B.
End of DeadMG's quote

but we do have two sides.   Like that is the whole story around which the game is based.

Reply #18 Top

World in Conflicts Russians, Nato and US are stat identical. Yet they are still different sides. You can have two different sides that are identical - while still being two different sides.

Reply #19 Top

For what it is worth, I also think there should be different units for both sides as well as heroes. It would vastly improve the immersion factor immensely.

Reply #20 Top

Most people here seem to be going way off topic. In order for this game to be properly competitive and balanced, it's going to be necessary for the two sides to be very similar. Unique heroes, units or towers would make this near impossible. Replayability is fine, and if you don't agree, you're not playing good enough games.

 

However, I do agree with the OP. In order to see the ebb and flow of battle, a more graphical distinction would be useful. I'd even go further than this, saying that a similar overlay for minions would be helpful too. Once or twice, seeing a general surrounded by minions, I assumed he was doing fine and ignored it, only to discover his were in fact dead and it was the oppositions minions that were swarming him.

To be able to understand the situation from a glance can help, and making it clear who is on which team, is important.

This could be as simple as making the team colours -really- obvious. Perhaps even as simple as making the entire models almost white or black.

Reply #21 Top

The sides do have different colored skins, but AFAIK it's a bit late now to develop entirely new assets for one side's creeps.