Modding Tool
I'm making a .Net based tool that allows you to edit the reference files in groups. For instance, I want to change all the acceleration rates for psi ships or all frigates in general. It let's you select a class of file or make one up. Then a modifier line and it brings all of them up in a grid. You can move all the rates up or down with a slider or make individual numerical adjustments. I've got all the one liners complete but I need to insert some handling for multiline variables like resource costs and hull values ect. Are there any other features that I should build in here? I know I saw something about people wanting a convert from binary to txt and txt to binary, should I throw in a routine to import/export the current folder? I could possibly also include weapons, abilities, research editors but I'm already abusing a lot of company time to do this at work heh.