Unusual Vasari Strategy

A while ago now, i come up with an unusual Vasari strategy. I dont know whether anyone else has come up with this and ive used it affectively versus normal AI but that doesnt really prove anything does it? I came up with this strat purely for the sake of originality.

On a small map, start off like usual, but dont make space egg and depending on the situation, dont make scouts either, like on Point Blank for example. Instead build a Maruader and get the subversion ability. Rush. Obvioulsy, assailants would help. Subvert the enemy planet and leave. go back and subvert again. And again. And again. Subversion stacks so if you use it continueosly in a short period of time u can slow down enemy ship and structure build times enormously. I have slowed down enemy build times by more than 90%. This works just like the Sova rush. Not as good, but faster due to the Maruader's speed. You can also run rings around the enemy fleet and their capship. They wont catch up.

This would does not kill the enemy outright, but it is designed to cripple them. Does anyone think that this is a viable strat? Does it simply suck or can it be improved somehow? I think it may work against n00bs on multiplayer mainly because it is the last thing they would expect. Any comments and constructive criticism are welcome.

 

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Reply #1 Top

It would work if the person let you repeatedly do it to them. I think its pretty unlikely because unless you get your cap ship in there before they make thiers they could always just Ion Bolt or disable you... Leaving you with a stranded ship.

Reply #2 Top

Marauder Subversion would be a nice component of an assailant rush, to slow down the enemy shipyards.  It could certainly help, but I don't think it is a stand alone rush strategy like the Sova rush.  On a small enough map, I suppose it could work if the HW's are almost right next to each other.

Reply #3 Top

I DID say that it could work with an assailant rush, and i DID say it would work on a small map. Also, because of the maruaders speed, and Akkan wont catch up to use ion bolt. Anyway, what TEC player makes an Akkan and gives it ion bolt first? it should get colonise. If they purchase levels that will screw their eco early anyhow.

One more thing. As the maruader gains experience, getting phase out hull is good. Phasing out the enemy capship before they can use their abilities always helps.

Reply #4 Top

I DID say that it could work with an assailant rush, and i DID say it would work on a small map.
End of quote

 

I never said COULD work, my point was more that it REQUIRES the above components.  I was just trying to be friendly and give you the validation you are obviously seeking.   Ahem...If you back up the Marauder with Assailants on a tiny map, yes, you can rush with Subversion.  I still think it is a weaker ship, but it absolutely could work.....with Assailants.... on a tiny map.

An experienced player can probably deal with it just fine.....but I'm sure you can have lots of fun killing inexperienced players with this tactic....with assailants.....on a tiny map.

Reply #5 Top

I agree with you, i was actually trying to say that it must go with an assailant rush, obviously i didnt state that clearly enough. I also stated that it is decent on the map Point Blank which is tiny. Anyway, in my original post i said that this cannot kill the enemy on its own. Also, if you get phase out hull you that would take care of the enemy capship. ion bolt has a short duration and short cooldown, so using that will run out of antimatter fast. Good micro should allow the maruader to phase out the enemy before they use ion bolt or whatever.

Besides, considering how quick the maruader is, it should be able to evade the enemy capship easily. Early game, you cant cover your home planet easily with defense so the maruader should be able to subvert and get out before they can move their ships within range. I've done this before.

Reply #6 Top

Interesting strategy but there is a quicker way of crippling and anhialating ann apponent. It's called a scout rush, as in you build scouts early on and kill the enemy builders to stop him from building anything, then destroy his frigate factorie and bring in a planetary bombardment capital ship, works like a charm on small maps. Although this strategie has hight potential too if you want to torture and torment your enemy which is always fun. Nice Strat :)

Reply #7 Top

Interesting strategy but there is a quicker way of crippling and anhialating ann apponent. It's called a scout rush, as in you build scouts early on and kill the enemy builders to stop him from building anything, then destroy his frigate factorie and bring in a planetary bombardment capital ship, works like a charm on small maps. Although this strategie has hight potential too if you want to torture and torment your enemy which is always fun. Nice Strat
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The scout rush is great for crippling the opponent from building labs, but he can still churn out basic assault frigates and fight you off.  It DOES effectively doom someone...you are teching up and expanding, they are making basic frigates, so they are gonna lose if you can pull it off, but it doesn't annihilate them unless they totally suck.  You still have to make long range frigates and go kick their butt.....I can't imagine someone who would actually let a scout rush kill their frigate factory...it seems impossible.

Reply #9 Top

Unless you're doing a scout&tech rushing to timed explosive:)
End of quote

 

Again, plenty of time to build BA frigsto chase off the scouts.....

Reply #10 Top

But see while you destroy his builders you make a capital ship. Sent your capital ship to his planet and boom no frigate factory. See what I'm saying

Reply #11 Top

But see while you destroy his builders you make a capital ship. Sent your capital ship to his planet and boom no frigate factory. See what I'm saying
End of quote

No, not really...he has built a capital ship too.  He is probably expanding with it, but he can pull it back for defense too.  Like I said, scout rushing DOES set the opponent back in a huge way, but it isn't going to eliminate them by itself unless your opponent sucks or is a total noob.  Besides, on tiny maps good players expect to be scout rushed and can very easily build their labs first before they have been rushed.

Reply #12 Top

ok i agree with cykur on this no good player would let u scout rush them before your labs are built and if you send your capship after them than u are just setting your self back

Reply #13 Top

Combining the scout rush with the assailant + maruader rush would be an improvenment. Subvert his planet so that building things takes ages. kill off his army withy assailants and kill builders with scouts. Use Phase Out Hull on his capship when it proves to be a problem.

Reply #14 Top

I actually think that the original strtegy with the antorak maruder could be combined with a scout rush and boom you win I tested it yesterday. :)