What are the victory conditions in this game?

Greetings! I'm new to this game, and I realize this must sound like an exceedingly noobish question, so please bear with me. I've checked and rechecked the manual and, while it explains the gameplay mechanics in great detail, it doesn't seem to answer the most basic of question: how to actually win a game. Unless I'm missing something here, there is no description of the conditions that must be met to achieve victory.

I've played Civilization IV extensively, and that game has about six or seven different types of victory. I'm assuming some of those apply to Sins as well (i.e. killing everything that moves or has a pulse would obviously make you master of the universe). But in the first game I completed against 3 AI players, I was baffled by the victory screen that suddenly appeared when 1 opponent was still very much alive and another one was hanging on by the skin of its teeth with some three planets remaining. Yay me, I guess, but it left me nonplussed as to why I'd won.

So, could someone explain what the victory conditions of Sins are, and also how I can track how close I (or any other player in the game) am to meeting these conditions?

Thanks!

 

4,660 views 10 replies
Reply #1 Top

There is two ways to win in sins. you can form sign a peace treaty with everyone in the galaxy or just the people left. or you can irradicate everyone and make sure they have no colony ships left. 

Reply #2 Top

Also, i think you can win if your culture controls every single planet. Not sure though, so don't quote me on it.

Reply #3 Top

Pretty much, you win when all hostile planets are neutralized.

You can also win if all your enemies surrender.

Reply #4 Top

I think the only way to win in Sin is through conquest. You win when all your enemy are defeated.

Reply #5 Top

In the words of a much wiser man:

"To crush your enemies, see them driven before you, and to hear the lamentations of their women."

Reply #6 Top
Thanks for the replies. So basically, rape their lands and pillage their sheep, until they beg you not to stop. Kill everyone with whom you don't have a peace agreement. Makes sense.
Reply #7 Top

don't forget that they can also submit their belongings to me then call me uncle then i have to consider a peace agreement that suits thair way of living.

Reply #8 Top

I beat my first game last night. 5 hours 20 minutes. It was 1v1 against AI on the small random map with pirates. Normal difficulty. I was pretty happy. But even in that 5+ hour game I wasn't able to max out my tech trees. Is this just part of the game design? You have to pick which path you are going to take and form your strategy that way?

I'm a WarCraft and StarCraft player, played Homeworld a tiny bit, and played some Age of Epires. In those games you could max out all possible upgrades by the end of the game. There just seems to be so many options and paths.

Reply #9 Top

You can make research more feasible if you increase its speed in the game options (Tier 8 techs get researched in 3 minutes with maximum research speed), or if you're Advent, Aggregate Knowledge will increase the rate of research by 33% (which translates into research times cut by 25%).

1v1 games don't usually take long enough for an empire to completely finish researching all its technologies unless it purposely takes a mostly defensive or conservative attitude towards expansion. Larger games usually have empires progressing further into research (in an 18 hour game with 9 AIs, all of them had a majority of Tier 6 and all subjects below researched - except for the first four I killed).

Reply #10 Top

In a small map, you simply don't have enough time and resource to fully research your tech-tree. You have to concentrate your money in building your army or you will lose.

If you want to max out your research in 5 hours, you need at least 10 - 20 planets.