Capital Ship Mod idea
I'm a navy freak. Anything that has to do with Navy, both modern and historical, I've always been intrigued by. But what impresses me the most about any navy, is how massive and powerful battleships and carriers are compared to their escorts. Battleships and Carriers were the primary source of firepower in any fleet composition (Battleships of course being retired in more recent times and Carriers completely overshadowing them in terms of efficiency). In this game, the capital ships typically serve as more of a support role of a fleet and are typically not very efficient to research and build over just basic units. What I want to do is make a mod that focuses more on Capital Ships as the primary strength of a fleet, and have frigates and cruisers play more of a support role for them as escorts.
The question though is, how is this done?
1. First of all, I think the range and damage done per projectile is very important. A Battleship class vessel should be able to lob a projectile at least halfway across a planet system, but have a slower rate of fire for its main guns which will deal a great deal of damage.
2. Frigates and Cruisers should have their range shortened slightly, and typically do less damage against capital ships by either lowering their armor penetration or raising capital ship armor values.
3. All ships and capital ships should go slower, or all planet gravity well radius' increased, so that closing the distance is no simple task.
This is my first mod which I will attempt to make so if you could share your ideas i'd greatly appreciate it. I also am wondering if there is already a mod out there that tries to switch the focus to capital ships. If there is I'd like to know what it is and see how they decided to balance it.