[Bug] AI Faction shown as "Defeated" long before they are defeated.

In my last test game i was playing as TEC vs normal AI Advent, and Vasari. The vasari aligned with me, and we both ganged up on the Advent. I took out the Advent capital world. However they still controlled few worlds, but The Diplomacy windows show them as "Defeated". They also stopped building and fighting. Though they had factorys, and the means to defend themselves.

Can provide save game if needed.

5,250 views 16 replies
Reply #1 Top

No need, the AIs can surrender quite early under some circumstances. I've seen AIs surrender in the middle of battle, even :)

Reply #2 Top

Bah, Need some kind of big flashy indicator that they did so. Also the worlds of the surrendering AI should turn over control to the faction they surrendered to.

Reply #3 Top

The latest version of the AI is really wimpy.

 

Drive a large fleet directly to even "unfair" AI homeworlds, decimate their fleet in orbit and destroy the planet.  AI gives up and is defeated.

 

It's really made fighting the AI boring.   You can beat them every time quickly if you know for sure you have enough fleet to arrive at their homeworld and sustain a battle there succesfully.

Reply #4 Top

You dont even have to take out their homeworld.  I was playing a huge(multi) 5 galaxies and the AI gave up even though they owned an entire galaxy....  Of course me and my ally did own all of 3 galaxies.

Reply #5 Top

You probably had what happened to me before, I was playing TEC, and bombed all of an oponnet's planets at the same time.

So I killed off all thier worlds at the same time, so technically they had been defeated but they still had a fleet.

Reply #6 Top

Iv'e actualy did it with Advent to using thier super weapon as well.

Reply #7 Top

Come to think of it, It was on systems of war. Advent had control of only one star, and they surrendered to Vasari after i took out the 1st planet in the system. Was wondering why they never fought back.

Reply #8 Top

I don't suppose there is any way to keep them fighting to the bitter end is there? As it is on a lot of the games I play have locked teams. So the games will end with a whimper because the survivng members will surrender but the defeated teammates wont for some reason. So my games usually end up with me just bombing a bunch of planets that wont buld or destroying fleets that wont move.

Reply #9 Top

Quoting Jedmonds24, reply 5
You probably had what happened to me before, I was playing TEC, and bombed all of an oponnet's planets at the same time.

So I killed off all thier worlds at the same time, so technically they had been defeated but they still had a fleet.
End of Jedmonds24's quote

Naa, it's not that.   On the maps this happens on we're talking 7-10 planets still owned by the AI in question (not counting the other 4 AIs) and there being no more than 6 Novalith Cannons on the board.  That's a total of max 3 planets per cycle.  Even on a bad day the "Hard" AI will replace at least a single planet from the previous cycle giving you 5 max taken out.

Plus, I went back and looked at the replay. :)   They had the resources to stage a comeback, sure it would have been costly and largely ceremonial after the complete destruction of a fleet in their homeworld's orbit...but it still leaves one with a hollow feeling. :D

Reply #10 Top

However they still controlled few worlds
End of quote

Yeah I probably should have paid attention to the post in the first place, I missed that part.

 

 

Reply #11 Top

Ok what i dont understand is why an AI that loves to fall back so much doesnt build in a remote location and counter attack. Like in another star system. There were several games where the AI had control of more than one star, but focused only in the areas where the major fighting was. Like the center system in Systems of war. I think the AI should be able to at least divide its forces enough to have large fleets in each star system it controls. Especially on a hard or Unfair AI. It still seems to have the beta AI syndrom of just one steamroll fleet. Unfortunetly all the ships captained by "The Brave Sir Robin"

Reply #12 Top

   I'm seeing a similar, though slightly different, trait in the AI right now as well. Up until the most recent planet (asteroid, really, but whatever) I went after, the defending fleet would run home to the next planet in line, so to speak. I finally hit thier Homeworld, and the AI pulled a new strategy on me... it was Advent, so it made use of thier 'temporary invulnerability' powers from thier cap ships (the actual name escapes me - I'm more of a casual player) to basically keep every one of it's fleet from being damaged. There were six Capships of three different varieties, so I'm not sure which ones were pulling it, but it basically used it every time ANY of thier fleet so much as got it's paint scratched.

   I ended up pulling in every ship I had in my fleet, which with full tech development is quite substantial as I also had Large Fleets enabled, and even then after three hours of fighting IN THE SAME SYSTEM, none of thier Capships were so much as damaged, and my fleet basically spent the time just sitting there, wondering if the AI would come out to play eventually.

   Think 'Brave Sir Robin' using the mentality of a turtle. I KNOW they have other systems, the asteroid itself had already fallen to me (and most of the infrastructure was already built as well), and yet they still haven't pulled out... but neither will they fight. Can't imagine this should be possible for the Advent to basically play turtle like this, but there it is.

Reply #13 Top

If you were systematically wiping out ai worlds until the capitol is all that is left the AI will pull a "last stand", and fight back. The AI will have retreated all of its forces to there, and will be fullly developed in planetary defenses. Most of the time that is the only good fight you are going to get out of the AI. Wish some other key worlds like crystal worlds, or choke points had a "no retreat, no surrender" policy.

If you hit a capitol world first then the AI will scramble to send everything it has after you, again a behavior i would like to see for other key worlds and strategic points.

Once the AI is defeated i guess all the units cease to function. They should turn over to whoever they surrendered to.

Reply #14 Top

So what?  TEC player captures Advent shipyards and can build Advent ships?  I would actually like to see that in-game.  My Kodiaks would kick ass with Ilums beam-spamming from behind.

Reply #15 Top

It worked for total annihilation, and sup com. Why not for sins as well.

Reply #16 Top

that would be cool, capturing the AI gear.

However I think you need to actually send ships to the planet you want to capture and dock or something.

That way other players who hear the AI has been defeated can race to take a cut, after all somebody may already be attacking from another angle when everything goes your colour.

Things like occupation take time.

As for the AI surrendering early, often this is good as it saves a shizza load of time when they have no out. However I think their should be other diplomacy options instead of surrender.. Like they should negotiate a peace treaty and become a vassal or annexed nation. Something like protection money that they can break from later. However it would make it hard to break from as it would allow the aggressor to build say defence and war factories in the vassals territory. That way you could save your friends from being enslaved.

Offcourse if the vassal attacks its new king their would be trouble, This would mean if u had a vassal you really would have to occupy territories.