Possible error

I died around lvl 2 or so (i.e. extremely fast respawn) and a mob that had shot a projectile at me continued all the way back to the base to hit me once I respawned.  This could be exploitable in the finished project if there were slow, powerful projectiles.  The projectile should, IMO, hit the ground or dissipate.

1,266 views 8 replies
Reply #1 Top

its not an error i think if it was its easy to avoid the shot and its gay that way it should be kept like this

Reply #2 Top

so you were fired at, died before the projectile hit you, respawned soon afterwards only to find the heat-seeking projectile homed-in from across the map?

that's sort of a known bug; projectiles do follow you when you teleport, i haven't heard of this past-the-grave issue.

Reply #3 Top

Karma strikes again.

 

:fox:

Reply #4 Top

Heh. No projectile is that powerful, and you resp right next to the healing crystal. Not a serious bug (although I do hate bugs like this, it's so immersion breaking.

Reply #5 Top

he never said it killed him a second time around.

Reply #6 Top

at lvl 2 res is like 5 seconds the atk is pratcically instant from 1 side of the map to the next i dont see how it would atk him whenhe rezed again

Reply #7 Top

Due to the starting HP, no, I don' think any projectile would actually kill you.  Given you are respawning next to the crystal anyways, it doesn't much matter.  DeadMG said it best when he described it as "immersion-breaking".  I think its strange to see a projectile lobbed at you, then make a 90 degree turn and sail across the map.

Reply #8 Top

On second thought, this also has happened with TPing.  It just, to me, doesn't make sense that, unless specifically described as heat seeking, a projectile of any kind (esp. an arrow or ballistic weapon) would do that.  On a positive note, the rest of the game looks great, and Rook = imba.