Questions for a Beginner, simple

After my first two games, heres my questions

Hello, like the titles above said, I have only played the game 2 times. My first game I did not complete because I was learning as I went along and my second game I won in 3.5 hours on a small map.

I have some questions that I cant seem to find the answers to from searching on the forum.

 

1) I seem to start out with alot of credits but towards the middle-to-end of my games, I begin running out of credits and that becomes the commodity I need (like crystal early game). Is there anything we can do other than civilian upgrades on planets to generate more credits. [Ignore upkeep please] Is it even worth-it to upgrade civilian structures on desert, ice or volcano planets that can only support a fraction of a colonizable planet?

 

2) Is the game still in beta or is it finished? I assumed because I bought it on the shelf that it was released but alot of threads have beta tags and issues mentioned in them.

 

3) Is there a good central wiki site that everyone uses. I get a bunch of SoSE small wiki's when I do a google search. I just wondered if there was a central authority.

 

4) The gray lines that link planets become colored and the colored lines grow and shrink. I am assuming this is the influence of other cultures. Does this only or primarily affect alliegance?

 

5) How long are your games on small maps? What mods are out there that everyone is using? Can you give me site?

 

6) Is the winning condition satisfied when all their planets are destroyed or when every structure is destroyed?

 

7) Pirates are a mere annoyance middle to late game but can be held off for very long amounts of time with hanger bays and defense structures. Do you find you use a small army to stop them?

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Reply #1 Top

1) I seem to start out with alot of credits but towards the middle-to-end of my games, I begin running out of credits and that becomes the commodity I need (like crystal early game). Is there anything we can do other than civilian upgrades on planets to generate more credits. [Ignore upkeep please] Is it even worth-it to upgrade civilian structures on desert, ice or volcano planets that can only support a fraction of a colonizable planet?
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You can exchange resources for credits on the black market.

Trading stations generate large amounts of credits, especially when you're playing as TEC, so build them if you've credits problems.

Lastly I always upgrade planetary infrastructure when I've enough resources and I know that the game will still last a while (some of them take long to make a profit).

2) Is the game still in beta or is it finished? I assumed because I bought it on the shelf that it was released but alot of threads have beta tags and issues mentioned in them.
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It is finished.

The beta is of the new 1.1 patch which needed a public beta since it introduces some large changes (especially in balancing).

4) The gray lines that link planets become colored and the colored lines grow and shrink. I am assuming this is the influence of other cultures. Does this only or primarily affect alliegance?
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Primarly alliegiance, secondarly a certain characteristic of your race (TEC, antimatter regeneration AFAIK for example).

6) Is the winning condition satisfied when all their planets are destroyed or when every structure is destroyed?
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All planets destroyed, resp. all enemies surrendered.

7) Pirates are a mere annoyance middle to late game but can be held off for very long amounts of time with hanger bays and defense structures. Do you find you use a small army to stop them?
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Mostly repair structures and turrets. Seldom a capital ship which needs to level up and isn't needed elsewhere.

Reply #2 Top

1. Trade Ports. Each port generates income based on the longest chain of trade ports you have running in your empire (putting the cursor over your credits highlights this chain).

2. The game is complete, but the beta tags are for a future update.

4. Primarily alleigance, but each faction also gets its own cultural bonuses (at max culture research, TEC ships have their antimatter restoration rate increased by 1.5/sec, Advent ships have a +6% shield mitigation, and Vasari ships have a +15% bonus to damage output).

6. The victory condition is met when no enemy planets exist, regardless of the number of remaining structures and ships.

7. In truth, a handful of hangars, repair bays, and defense platforms can repel a pirate raid with enough time.

Reply #3 Top

Ugh... can't edit previous post... loaded the thread a second before Vandenburg's reply came up...