Visual identifiers for killing sprees

I'd like make the following suggestion:

 

Why not have visual identifiers for killing sprees?

What do I mean? Well, for example, if you kill 3 Demigods without dying, as well as the 'killing spree' voice over, you get a permanent visual identifier on your hero - ie, a silver halo or an aura. This will help identify which players are on killing sprees, which could assist in setting up ganks and ambushes on those players.

I'd also like to see your 'value' go up if you are on a killing spree - so if you are on a Demigodlike killing spree, you should acquire a Golden halo and be worth 500g to an apponent that kills you.

There should also be a loss of gold when you die. This actually makes dying a bad thing and forces you to preserve your hero more.

1,816 views 8 replies
Reply #1 Top

1.  The devs are looking at this, as it was mentioned in another post

2.  why not?

3.  You lose both gold and experience when you die, because you don't earn any while you are waiting to rez

Reply #2 Top
This is an RTS, not unreal tournament.
Reply #3 Top

Irrelevant. Totally.

It's retarded to dismiss elements that WORK in other games from discussion because they aren't of the same genre.

 

GTFO please.

Reply #4 Top

I agree with Eoynn completely.

Reply #5 Top

I'd suggest the nemesis notification from TF2 as well if we're dealing with that sort of thing.

On the other hand I want to toggle off the announcer voice because its so damn corny >.<

Reply #6 Top

Yeah i don't like the announcer in this game much.. :(

 

I'd rather it JUST be visual and text indicators, no announcer..

Reply #7 Top

hm.. i like him, and the things he's shouting is new stuff. Dota got the same old UT-sounds..

So DOUBLE SMITE sound funny + fits the theme :)

Reply #8 Top

I agree with all three sugestion from Eoynn.

And about announcer... I don't know what's wrong with him? :) I like it.