[Item BUG?] Consumable Teleport Item

Apologies if this is a known issue or functioning as intended:

The $2,200 teleport scroll available in the consumable shop acts like the Wand of Elusiveness available from the Artifact shop.  It is not consumed on use, has a 30 second cooldown, and allows instant blink within a given radius of the demigod.  I don't think it offers the stat bonus the artifact does, but it seems way too useful for its price given that it doesn't disappear after a use or three. 

If the item is functioning as intended - from a gameplay standpoint, combining the wand and the scroll amounts to overpowering mobility, IMO.

Thanks, Kestrel

813 views 6 replies
Reply #1 Top

Well.. i think its a bug. I understood it like a upgraded version of the Teleportation Scroll.

Would not be that logical if the Scroll does the same effect like the artifact for 6,800 gold less.  Maybe its just a bug. And yes, Wand of Elusivness is a good items, specially for tanks / initiators - right now only Rook. And still overpowered, since its like an old Dota-Item which was also incredibly overpowered.

I already suggested to introduce a 3-sec disable of the Wand if something hits you, so you cant use it for escaping - which is absolutly insane - but for initiating fights with a powerful tank. Or with Torchy -> Blink -> Frostnova and then the rest of your team hops on the frozen opponents :ninja:

 

So long, Aspartem :snowman:

Reply #2 Top

So after further testing I don't feel the combination is overpowered, and the Scroll of Warping is acting per design.  That is all.

Reply #3 Top

wand of Elusivness is also wicked for TB and regulus u just gotta know how to use them

Reply #4 Top

There is no way i'd pay $2200 and 900 mana for something i can use only once.

The 900 mana cost is a fine enough drawback for it, it shouldn't disapear.
Also it's not instant, it has a cast time IIRC.

 

The wand of elusiveness is the one that's overpowered.

Reply #6 Top

I already posted a way to nerf the Wand of Elusivness - now, we really can copy dota for this special case, since Dota had the same problem with an exact copy of this item.

Add: Whenever you get struck by a hit/spell etc. wand of elusivness can't be used for the next 3 sec. So its only good for initianting. It's still a very  good item. But why shall we remove or nerf every good item so its usless.. would be stupid imo. And it costs 9k for mostly on the teleportation. I'd spend my money for other things more often, than buying this.

And 2.2k for an instant teleport right into a fight is ok. Maybe change it to: 2.2k cost, 900 Mana, 30cd Cooldown, Teleports you to a friendly unit / demigod. With 1-2sec casttime.

It gives a huge movement bonus + its reusable + its not broken, since instant would mean u could just escape every fight if you wish. 2 sec casttime would be fair, so your opponents have a chacne to stun + kill you.

So long, Aspartem :snowman: