[Issue] Rook
The scale of the rook it too large. I'm having a lot of trouble targeting when in close. Expecially when you're at the forts and you have so many units. I end up just hearing that invalid target sound because I keep clicking me.
The scale of the rook it too large. I'm having a lot of trouble targeting when in close. Expecially when you're at the forts and you have so many units. I end up just hearing that invalid target sound because I keep clicking me.
Give him JETPACKS!!!! /end joke
Camera rotation is your best friend. If you get used to using it then you will have no problem.
I use it constantly, but in all honestly I shouldn't have to rely on that to use a skill. When I have my hands on hotkeys and arrows to try to even start to play to ask that much more is just annoying. Ease of access is the most important part of gaming.
Wait what? Arrow keys?
No he's talking about the spacebar rotation.
Honestly, the Rooks is supposed to be pretty big. He's an extremely powerful character, and the game explicitly states that one of his downsides is being a big target. That being said, maybe they can implement something like in the Command and Conquer games, allowing you to see and terget enemy unit silhouettes through him.
Targetting does need to be easier, but I disagree with what you're saying.
Yeah I think it is just an all around targetting issue. At some angles you can have the cursor on a demigod and not be able to target. It seems if a smaller demigod is in front of the rook the smaller demigod becomes almost impossible to target.
I think the first thing to do is to put a targetable icon above the demigods. It would solve so many of these visibility problems.
True maybe only on mouse over the area though. It would look funny otherwise.
But keep it there at all times when zoomed out a sufficient level so you can see the demigod positions at a glance.
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