[BUG] Rook AoE
The aoe outline does not always show when you use the hotkey. Also the hotkey does not always work.
The aoe outline does not always show when you use the hotkey. Also the hotkey does not always work.
Which AoE, the hammer is a direct attack with an AoE effect, so you need to click on the desired enemy.
And the Boulder shows only how far the stun part of the attack can go if you aimed it that direction. The actually damage can extend beyond the ring, haven't confirmed how far. Great for early game tower killing while avoiding damage since the roll extends beyond the towers range..
It is the hammer, the aoe lines sometime show but often do not. And you do not always need to click an enemy to cast it. I've cast it on ground with no one there ( another bug it seems to lag out and turn you around cast it in a random direction.)
Yeah, sometimes it's a ground click and sometimes it isn't. Although, the text description seems to imply that it's more of a ground smash aoe than a direct hit then aoe.
Actually the hammer is grounded targeted.. Not unit. If you target a unit with it and the unit moves it'll just hit the ground where the unit use to be.
Sometimes lovely, bit I've seen the rook chase an enemy to cast it on them. Also I've had times where I try to target ground and it won't cast until I choose a target.
So the problem is.. Which way is it suppose to be? ![]()
Exactly. I'd say target what the player clicks. If they target an enemy unit, chase it down. If they click ground, attack ground. I don't think it has a big enough AoE that they intend target ground to be present, though.
I think it should just be target ground always, because if you target a hero specifically and they run away.. You may never get the hammer off lmao.
Yeah and when you're trying to target ground you never can ^^
I've never had a problem targeting the ground.. ![]()
Then cancel. It's much better to be able to specifically target something with an attack instead of missing if the guy moves an inch to the left and then stands there begging to be hit.
Missing? It does AoE damage. And it works perfectly because you should never get a direct hit unless the person is stunned.. Which is why ground target would be much more balanced.
Less than half the damage it does if it hits the guy squarely. And this way, it's still only really possible to hit somebody who isn't stunned if they're a freaking moron and let you do it, so that's a non-issue. I just would like to give an attack at a decent range and not miss if the guy moves a little bit but is paying so little attention he deserves a head pounding.
If the guy is a complete moron and doesn't move then what's the problem? The hammer's damage is extremely high.. because of this it should be ground attack only - the way it seems to be working currently, and it's doing fine in terms of killing. Don't forget you have teammates and they can also stun enemies for you.. making it much easier to hit a unit directly.
Make it targeted/lock on only if the damage is reduced.
Hammer smash is actually ground targeted.
And this is why it isn't overpowered.
Exactly, thank you ![]()
I know that. I would still like an option to target it on an opponent the way you can now, and have the rook trudge up to its current location and hammer slam them while I look at stats or something like you can now. It'll still be targeted at the ground occupied by the enemy at the start of the animation, it'd just be handy.
Ah, yes. Then I misunderstood you
that would work fine.
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