GC2:DL Wont run,portion of screen goes black...
When I run GC2:DL the top left quarter of my screen goes black but the cursor is still active and the game wont run?! Dark Avatar runs fine though. Anyone had this issue or know a fix?
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When I run GC2:DL the top left quarter of my screen goes black but the cursor is still active and the game wont run?! Dark Avatar runs fine though. Anyone had this issue or know a fix?
Please open your debug.err file in notepad, and copy/paste the contents into a post here. This will give us some technical information that can help troubleshoot your problem. The location you'll find the debug.err in varies depending on your game version:
Dread Lords, all versions:
C:\Program Files\Stardock\Totalgaming\GalCiv2
Dark Avatar 1.5-1.6 (non-Vista):
C:\Program Files\Stardock\Totalgaming\GalCiv2\DarkAvatar
Dark Avatar 1.6+(Windows Vista), 1.7+(non-Vista):
My Documents\My Games\GC2DarkAvatar
Twilight of the Arnor:
My Documents\My Games\GC2TwilightArnor
Be sure to copy the debug immediately after the error occurs; if you start the game again, the debug will be erased and recreated for the new session.
OK, thanks for the reply here the log...
Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 9/5/2008, 16:58:53
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: CHRIS
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+, MMX, 3DNow (2 CPUs), ~2.2GHz
Physical Memory: 2048MB RAM
Page File: 485MB used, 3456MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 8800 GT
Manufacturer: NVIDIA
Chip Type: GeForce 8800 GT
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_00000000&REV_A2
Display Memory: 512.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.7519
Driver Date: 5/16/2008 14:01:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: NVIDIA(R) nForce(TM) Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: NFORCE_VAD
Manufacturer ID: 1
Product ID: 100
Driver Name: nvapu.sys
Provider: NVIDIA Corporation
Driver Version: 6.14.0462.0000
Driver Date: 4/13/2005 12:34:02
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Could not create the render device using default format. Switching to 16bit
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Could not create the render device.
Debug Message: InitializeDirect3D Failed.
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Fixed it. I manually entered the screen resolution in my prefs.ini from 1024x768 upto 1680x1050 to match my widescreen monitor.
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