Planet Health?

I am in my first several hours of playing Sins.  It is a visionary game, and just what I have been waiting for!

 Does anyone have a detailed understanding of Planet Health?  My best guess is that it is like shields for the planet?  I understand that it helps in resisting bombarding, but what does this mean exactly in terms of planet population? 

Does the population remain unchanged until planet health drops to zero?  Are they directly related?  I have not been able to find an easy explanation of the concept of Planet Health where I can say exactly what it does in various situations. 

If I raise the population cap on the planet that indicates increase capacity for life.  So what is happening with increased planet health?

Thanks!

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Reply #1 Top

Well, the tech to upgrade planet health is called Emergency Infrastructure, I believe :) Basically, planet health and population are not related at all.

When the planet is being bombed, the infrastructure gets damaged and population gets killed. Each bombing weapon actually has set values for how much population it kills and how much hp damage it does. As long as your planet has hp remaining, it will remain under your control, even if population drops to 0. Once the planet's hp drops to 0, the planet is lost.

In game terms, bombardment is not to kill off the entire planet's population, but to destroy the government infrastructure. So, think of increasing planet hp as building ground-based bunkers, shelters, etc that would make it more difficult to destroy your colony on it. If that helps :) The population lost is a secondary effect to bombardment, but it starts growing again after a certain amount of time has passed after bombardment.

Hope that answers your questions!

Reply #2 Top

Population also hits zero when planet health is zero (surviving population on enemy planets instantly die when the planet's health hits zero), the only time health and pop are related.

Aside from Emergency Infrastructure, there are researchable technologies to aid in the survival of planets or the planetary populace (TEC has Planetary Shields and Catastrophe Recovery, Advent has Hardened Cities, and Vasari has Artifical Longevity and Trauma Nanomedicine).

Some planet bonuses affect max population (both for good and worse) and the Habitable Cavern System bonus adds 500 max health and 15 max population.