Invisible models,need help please

 Ive being trying for awhile to figure out why my models are invisible ingame.
 I basicly overwrited PsiScout.mesh (advent scout) in my mod directory with my model's mesh (named it exactly),also added texture-cl.dds and added another replacing the PsiScout one,but to no success.

 Can anyone tell me what im doing wrong ?
9,790 views 18 replies
Reply #3 Top
What do you mean by invisable...?
Reply #4 Top
basicly no texture,no mesh.I can select it and order it around,but it's completly invisible.
Reply #5 Top
i had that happen once but dont know why, i may have selected a null point when i went to do the export. did you setup your scene root exactly like the one in the ironclad guide? assuming your using XSI. um, i dont know what else, im new to this stuff. can you see your textures in XSI on the model?

how big is the .xsi file? i am getting around 150-200 KB for a fighter sized model. the one i had the invisible thing with was around 15 but i think it was just a null.

Reply #7 Top
Also when I convert from xsi to mesh I get "Ignoring unknown material",anything to do with the fact that my mesh is invisible ingame ?

To add ive being getting "Function not implemented in EXP version" when I try to export dotXSI tho the file is succefully exported,it's probably the cause of all this mess,anyone know why I get it ?

Please help me out,ive got alot of finished meshes ready for export but cant do it if they are invisible ingame.

I also tryed testing on a simple shape ,a cube and got the same results.
Reply #8 Top
did you erm, finilise the mesh before exporting?

And a non textured ship would be black so that probably isn't the problem, it'll be geometry.
Reply #9 Top
What do you mean by "finilise" ,do you mean have I done everything as it portrayed in the documentation files that come with forge tools or ?...

If it isnt to troubling could you please describe how to finilise the mesh ?

With my simple cube test I didnt even add texture to it,tho I still had some sort of "ignoring unknown material" when converting from xsi to mesh and still the model ingame was invisible.

Basicly this is how im trying to test my meshes ingame:
I made a mod file named "testmod" in mods file,copied gameinfo,textures and mesh into it and then renamed my mesh to one of the ships I could build at the start ,for exemple
Frigate_PsiScout.

And thanks again for everyone trying to help,I know that my trouble with modding may be trivial but this is my first time at modding.
Reply #10 Top
I ment freeze, I don't use XSI.
Reply #11 Top
Yes Idid freeze modeling and such... it's driving me nuts since I dont understand why my freaking mesh is invisible whatever I do!

When using convertxsi ,this is what I get:

Ignoring unknown material type <24>: DefaultLib.Scene_Material
Valid Material not found for PolygonList: DefaultLib.Scene_Material
Bounding Information Calculated - Radius:-1.00
Optimizing...
Pre-Optimization Vertex Count = 0
Post-Optimization Vertex Count = 0
Reply #12 Top
well clearly its not invisable, its just not there. No vertices means no polys.

Does it have a material? If not try giving it one?
Reply #13 Top
what do you mean it isnt there ? ... the model is there and all,is there something else I need to do with it ?
Reply #14 Top
what do you mean it isnt there ? ... the model is there and all,is there something else I need to do with it ?
Reply #15 Top
When first reading this, it came to mind that triangles only show in one direction, with the solid side facing with counter-clockwise vertex order, but that can't be it, because when you do that, you simply see the back side through the invisible front side, and at least something shows up.

The mesh itself might be scaled too small to see, as if Normal data were used for the points, but that shouldn't happen.

Or the object might not be constructed from triangles, as SOASE only reads triangle data. If it's not that either, then that's my three guesses.
Reply #16 Top
1.Nope,no transparent,inversed etc.
2.I tryed enlaring the mesh to a ridiculos size.
3.Ive tripple checked for n-sided 5 sides or more and nothing came up,cause im testing on a simple cube,tho I did add triangle splits to them.

Could it be the way I make my models with XSI mod tools? I just take a cube from models and start molding it ,note that ive being testing alot with a simple cube (nothing modified) and still the same results.

I just cant figure out what is wrong ... anyone has any ideas why vertexes arent showing up when I convert the file ?

Again ,thank you all who took the time to respond and try to help me out,I realy apreciate it and step by step I hope with all your help I or someone else will figure out what is wrong.
Reply #17 Top
I am having the same problem. I tried a sins ship model converted to 3ds, opened it in xsi, added the textures as it stated in the documentation and exported as xsi. When I converted it to mesh again using convertxsi, no vertices are captured leaving me with no model / texture for the ship in game.
Reply #18 Top
I found the solution to the problem,should have posted here aswell,when exporting under version select 3.6 instead of 3.0.

The problem im encountering now however is that the models ingame are too small and enlarging them in XSI doesnt help at all.