Some observations about the AI that I think should be fixed
from
Sins Forums
First:
Even if the AI has 3 capital ships and an good sized fleet they refuse to attack an Pirate Base. This is normally not an issue, but sometimes random maps place an Pirate base between the AI and the rest of the map and because of this bug they AI is trapping it self into it's starting area.
Solution: Make the AI not be afraid of Pirates and have them attack them without mercy.
Second:
This one is kinda funny but is annoying, If you have an two AI game with no other players the AI will ally with each other making the game never end. >.<
Solution: Don't let the AI ally with each other if the game has less then 4 players
Third:
The AI seems confused alot of the time, randomly sending forces back and forth between to planets. It seems to also not be able to stay on one objective for long, because it will sometimes have an massive fleet ready to jump but an enemy scout jumps into the system and the AI sends it's ENTIRE 100+ ship fleet to go kill that scout. And then the fleet sits and does nothing for 10-15 minutes.
Solution: Have the AI create goals and get them to focus on achieving that goal as quickly and efficiently as possible.
Fourth:
The AI seems let it's fleets idle for ridiculous lengths of time. Because of this matches can take insane lengths of time just to end.
Solution: See number 3.
Even if the AI has 3 capital ships and an good sized fleet they refuse to attack an Pirate Base. This is normally not an issue, but sometimes random maps place an Pirate base between the AI and the rest of the map and because of this bug they AI is trapping it self into it's starting area.
Solution: Make the AI not be afraid of Pirates and have them attack them without mercy.
Second:
This one is kinda funny but is annoying, If you have an two AI game with no other players the AI will ally with each other making the game never end. >.<
Solution: Don't let the AI ally with each other if the game has less then 4 players
Third:
The AI seems confused alot of the time, randomly sending forces back and forth between to planets. It seems to also not be able to stay on one objective for long, because it will sometimes have an massive fleet ready to jump but an enemy scout jumps into the system and the AI sends it's ENTIRE 100+ ship fleet to go kill that scout. And then the fleet sits and does nothing for 10-15 minutes.
Solution: Have the AI create goals and get them to focus on achieving that goal as quickly and efficiently as possible.
Fourth:
The AI seems let it's fleets idle for ridiculous lengths of time. Because of this matches can take insane lengths of time just to end.
Solution: See number 3.