Beta 1.1 carrier bug
for the Devs
After playing the beta a bit I noticed a big carrier bug.
Bug:
After a carrier is built, and you task it to build strike craft. Those craft will be continuously built, and the carrier will end up having many more then 2 strike craft. Not only that, but you can commission the carrier to continusouly build both types of strike craft continuously. So a single carrier if left in the same location could conceivably spit out a large enough number of strike craft to protect a world against any fleet.
It would also be nice if there was an option on impulse to revert to the commercially released version of the game, so that a re-installation is not necessary.