TOA event crash
and one other problem
from
GalCiv2 Forums
hi. i got the
Galactic Civilizations II Gold Edition and the Twilight of Arnor Expansion pack.
Installed Gold edition.. tried out the game.. was fun... dread lords and dark avatar was working fine...
then.. installed the Twilight of the arnor expansion...
runned the [GC2TwilightOfTheArnor.exe] and i got a warning window..
-> Galactic Civilizations 2:Dar Avatar needs to be updated to version1.80c.096 or higher in order to run Twilight of the Arnor. Please download the latest version from Stardock Central. ( https://www.stardock.com/products/sdcentral )
pressed [OK] button.. then Twilight of the Arnor ran fine...
played it all good..
but 1 problem...
whenever i clicked on the civilization menu.. and clicked the [ Event ]tab.. the game crashes...
but when i start a new game... opened the [ Event ] tab.. it didnt crash..
( maybe becuase i havent done anything yet - new game.. )
but when i started playing.. move ships.. colonize planet.. etc....
opened the event tab again.. wala... game crashes T__T
heres the debug.err ^__^
ope you guys can help T___T
Galactic Civilizations II Gold Edition and the Twilight of Arnor Expansion pack.
Installed Gold edition.. tried out the game.. was fun... dread lords and dark avatar was working fine...
then.. installed the Twilight of the arnor expansion...
runned the [GC2TwilightOfTheArnor.exe] and i got a warning window..
-> Galactic Civilizations 2:Dar Avatar needs to be updated to version1.80c.096 or higher in order to run Twilight of the Arnor. Please download the latest version from Stardock Central. ( https://www.stardock.com/products/sdcentral )
pressed [OK] button.. then Twilight of the Arnor ran fine...
played it all good..
but 1 problem...
whenever i clicked on the civilization menu.. and clicked the [ Event ]tab.. the game crashes...
but when i start a new game... opened the [ Event ] tab.. it didnt crash..
( maybe becuase i havent done anything yet - new game.. )
but when i started playing.. move ships.. colonize planet.. etc....
opened the event tab again.. wala... game crashes T__T
heres the debug.err ^__^
Code
- Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007
- Debug Message: GalCiv2 is activated.
- Debug Message: Checking DX Version.
- Debug Message: *********DXDiag info follows.*********
- System Info
- Time: 7/29/2008, 19:25:32
- DirectX Version: DirectX 9.0c (4.09.0000.0904)
- Machine Name: ANNIE
- Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
- Languages: English (Regional Setting: English)
- System Manufacturer: System manufacturer
- System Model: System Product Name
- BIOS: BIOS Date: 08/04/06 18:33:06 Ver: 08.00.12
- Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
- Physical Memory: 768MB RAM
- Page File: 278MB used, 2746MB available
- Windows Dir: C:\WINDOWS
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: RADEON 9250
- Manufacturer: ATI Technologies Inc.
- Chip Type: RADEON 9250 AGP (0x5960)
- DAC Type: Internal DAC(400MHz)
- Key Device: Enum\PCI\VEN_1002&DEV_5960&SUBSYS_052118BC&REV_01
- Display Memory: 256.0 MB
- Current Display Mode: 1024 x 768 (32 bit) (60Hz)
- Monitor Name: Plug and Play Monitor
- Monitor Max Resolution: 1600,1200
- Driver Name: ati2dvag.dll
- Driver Version: 6.14.0010.6614
- Driver Date: 5/4/2006 00:51:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Realtek AC97 Audio
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: PCI\VEN_1106&DEV_3059&SUBSYS_81B91043&REV_70
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: ALCXWDM.SYS
- Provider: Realtek Semiconductor Corp.
- Driver Version: 5.10.0000.5930
- Driver Date: 9/23/2005 00:34:18
- Type: WDM
- Other Drivers:
- Acceleration Level: 3
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Debug Message: *********END dxdiag info.*********
- Debug Message: Entering WinMain
- Debug Message: ******* Starting Game Shell *******
- Debug Message: Going Fullscreen
- Debug Message: Preparing to change display settings.
- Debug Message: Multisample Type chosen in prefs not supported. Disabling multisampling.
- Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
- Debug Message: Game Resolution: 1024 x 768
- Debug Message: Running fullscreen.
- Debug Message: HAL (sw vp): RADEON 9250
- Debug Message: D3DPRESENT_INTERVAL_DEFAULT
- Debug Message: Refresh rate: 60
- Debug Message: Bit Depth: 32 bit.
- Debug Message: *********Checking D3DDevice Caps***********************
- Debug Message: A full-color cursor is supported in hardware at high resolution modes.
- Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
- Debug Message: Now Fullscreen
- Debug Message: Shell initialization complete
- Debug Message: ***** Initializing Game *****
- Debug Message: Timer Frequency is 0 a6e73410
- Debug Message: Initializing sound card.
- Debug Message: initailizing bink
- Debug Message: Create setup screens.
- Debug Message: Clear galaxy settings.
- Debug Message: Clear influence.
- Debug Message: Clear up laws.
- Debug Message: Clear first time events.
- Debug Message: Clear wonders and trade goods.
- Debug Message: Clear sector mapper.
- Debug Message: * Collectors Edition *
- Debug Message: Set mouse.
- Debug Message: Set update timer.
- Debug Message: Clear data definitions.
- Debug Message: No files found matching mask D:\Private Documents\My Games\GalCiv2\ships\*.xml
- Debug Message: No files found matching mask D:\Private Documents\My Games\GalCiv2\ships\*.shipcfg
- Debug Message: Reading Star Names
- Debug Message: Reading Star Names... Done
- Debug Message: No files found matching mask D:\Games\Galactic Civilizations II Dread Lords\Mods\Default\Data\CustomMaps\*.gc2map
- Debug Message: No files found matching mask D:\Games\Galactic Civilizations II Dread Lords\Mods\Default\Data\Scenarios\*.gc2scenario
- Debug Message: Creating Galaxy
- Debug Message: Killing threads.
- Debug Message: Kiling civs.
- Debug Message: Killing ships.
- Debug Message: Killing rallypoints.
- Debug Message: Killing misc objects.
- Debug Message: Killing stars.
- Debug Message: Killing anomalies.
- Debug Message: Killing space resources.
- Debug Message: Killing colonies and planets.
- Debug Message: killing scenario.
- Debug Message: Clearing Turn Event Log
- Debug Message: Clear galaxy settings.
- Debug Message: Clear influence.
- Debug Message: Clear up laws.
- Debug Message: Clear first time events.
- Debug Message: Clear wonders and trade goods.
- Debug Message: Clear sector mapper.
- Debug Message: Galaxy Size Set: 4 x 4
- Debug Message: Creating Random Map
- Debug Message: Creating Random Map... Stars
- Debug Message: Number of Unplaced Stars: 5.
- Debug Message: Creating Random Map... Planets
- Debug Message: Creating Random Map... Anomalies
- Debug Message: Num Anomalies: 42
- Debug Message: Creating Random Map... Resources
- Debug Message: Creating Random Map... Done
- Debug Message: Setting Game Options
- Debug Message: Creating Civs
- Debug Message: Terran Alliance: Intellence -> 30
- Debug Message: Drengin Empire: Intellence -> 30
- Debug Message: Altarian Republic: Intellence -> 30
- Debug Message: Arcean Empire: Intellence -> 30
- Debug Message: Torian Confederation: Intellence -> 30
- Debug Message: Yor Collective: Intellence -> 30
- Debug Message: Creating Civs... Done
- Debug Message: Updating ZOC.
- Debug Message: Updating ZOC.
- Debug Message: Galaxy Create... Done
- Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
- Debug Message: UIBeginGameHelper: New Game Started
- Debug Message: UIBeginGameHelper: Mods are Disabled
- Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Slider
- Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Scale
- Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Title
- Debug Message: ForeignRelationsWnd: Cannot find OBJID Foreign_Relations_Destabilize_Value
- Debug Message: CampaignVictoryWnd: Cannot find OBJID Campaign_Status_Title
- Debug Message: DomesticWnd: Cannot find OBJID Domestic_Government_Tab
- Debug Message: DomesticWnd: Cannot find OBJID Domestic_Governor_Tab
- Debug Message: DomesticWnd: Cannot find OBJID Domestic_Stats_Tab
- Debug Message: DomesticWnd: Cannot find OBJID Domestic_Graphs_Tab
- Debug Message: EconomicWnd: Cannot find OBJID Template_Button_Back
- Debug Message: setting size 16 x 0
- Debug Message: setting size 16 x 0
- Debug Message: setting size 16 x 0
- Debug Message: OptionsWnd: Quit Btn
- Debug Message: Posting WM_CLOSE message.
- Debug Message: WM_CLOSE message received.
- Debug Message: GameUninitialize start
- Debug Message: Killing Galaxy
- Debug Message: Killing threads.
- Debug Message: Kiling civs.
- Debug Message: Killing ships.
- Debug Message: Killing rallypoints.
- Debug Message: Killing misc objects.
- Debug Message: Killing stars.
- Debug Message: Killing anomalies.
- Debug Message: Killing space resources.
- Debug Message: Killing colonies and planets.
- Debug Message: killing scenario.
- Debug Message: Clearing Turn Event Log
- Debug Message: Clear galaxy settings.
- Debug Message: Clear influence.
- Debug Message: Clear up laws.
- Debug Message: Clear first time events.
- Debug Message: Clear wonders and trade goods.
- Debug Message: Clear sector mapper.
- Debug Message: Clear data definitions.
- Debug Message: Killing Galaxy: Completed
- Debug Message: Shutting down sound system.
- Debug Message: Clearing sound and music handles.
- Debug Message: WorkAreaBack.png not cleared 1 counts left.
- Debug Message: GameUninitialize end
- Debug Message: Device not cleared. 10 counts left.
- Debug Message: D3D not cleared. 1 counts left.
- Debug Message: Destroying Window.
- Debug Message: Main Shell terminating normally
ope you guys can help T___T