Un-producing planets.....help

Here is a list of planets and their corresponding production (the numbers for Military, Social and Resource):

15 mil pop:  M=0  S=11 r=43
8 mil pop:    M=0  S=0  R=24
20 mil pop:  M=26  S=26  R=119
20 mil pop:  M=2  S=2  R=12

I dont understand how the 8mil pop planet is producing more 'points' of production with less that half the population.

Also, how is the first 20mil producing so much more then the second. BOTH planets have nearly IDENTICAL infrastructure (the same ammount of factories, research buildings ...etc.). Morale is the exact same on both.  There are no 'special tiles' with bonuses on either planet. Any Ideas?
4,299 views 7 replies
Reply #1 Top
Population is not related to production values in any way, it only gives you income.

Is the first 20mil your capital? Capital tiles provide more production than a standard Colony tile.
Reply #2 Top
Yes the 1st 20mil is my capitol. Ahhh, I think it just clicked. I didn't realize pop only affected income. I assumed more people meant more bodies to build and research stuff.
Is there a standard percent that the 'capitol' world operates above others?
Will capturing another races 'capitol' world give the same vamped up percentages as your own 'capitol' world?
Thanx
Reply #3 Top
Is there a standard percent that the 'capitol' world operates above others?
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Just look at the Capital tile itself, and compare it to the Initial Colony tile on the other world.
Reply #4 Top
Is there a standard percent that the 'capitol' world operates above others?
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You can click on the Civilization Capital tile and it'll list the bonuses.

Originally, it was Food +10, Industry +24, Research +24 and Influence +25%, but that might have changed in TA.

Will capturing another races 'capitol' world give the same vamped up percentages as your own 'capitol' world?
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Yes and no. If you capture the enemy's capital, it'll just switch it to another planet. When it does that, you lose the capital bonuses. The initial planet view might show all of the bonuses and pop of a capital, but that'll change on the next turn. Any excess population that the Civilization Capital was feeding will also die off during that turn.

To keep the capital planet as such, you need to completely eliminate the enemy during the turn when you capture the capital. You can also manipulate this by taking enemy capitals until it chooses one that you like. (Capital planets appear bigger in the icon view to help you keep track.) Once done, destroy the enemy, taking the capital planet last and it'll be yours with all bonuses intact.

Minor race capitals also give the bonuses and are easy pickin's.

Reply #5 Top
To keep the capital planet as such, you need to completely eliminate the enemy during the turn when you capture the capital.
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Once done, destroy the enemy, taking the capital planet last and it'll be yours with all bonuses intact.
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So if I'm reading this correctly.....
In any given turn, I eliminate all non-capitol planets FIRST.....and then hit the capitol planet. And this has to be done on ONE turn?

Reply #6 Top
Yes and no. If you capture the enemy's capital, it'll just switch it to another planet. When it does that, you lose the capital bonuses.
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Yes and no, at least in TA, or maybe not ever if you took the world via culture flip. In my current game, Drengi flipped to me a few turns ago. The capital tile is intact and the Drengin moved their flag to a new world.

In TA, the capitol produces:
24 MP
24 TP
16 mt/week food
25% morale bonus
10% economic bonus
50% influence bonus

(update) Kona just flipped to me and the capitol tile there is normal, as I expected. I'd be interested in reports from more conquest-oriented players to confirm or correct Mottikhan's description. I've never paid attention to the capitol tile when I've conquered a homeworld, other than a minor.
Reply #7 Top
If you capture the enemy's capital, it'll just switch it to another planet. When it does that, you lose the capital bonuses. The initial planet view might show all of the bonuses and pop of a capital, but that'll change on the next turn. Any excess population that the Civilization Capital was feeding will also die off during that turn.
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It's been my experience that after capturing (either by conquest or by culture flip) that the population cap of the enemy capitol remains at 16 and does not change. I can't swear as to the the rest of the capitol stats.