Nequa; I'm going to check out the Zombie Survival Guide and World War Z tomarrow, thanks for the heads up.
Dax;
Where's my chain saw? and sawed off shot gun?
The game will place more importance over survival than being a Zombie-Fest 2008. However making it the least repetitive as possible is one of the main goals, and item-combining will on the to-do list (Rather low, due to the tremendous amount of work for something like that)
You would absolutely have to include a variety of melee weapons, including some of the less obvious. Croquet mallet, anyone?
As with above, I plan for many types of weapons and many tools to be usable as weapons.
Later updates will allow a greater number of these tools and more weapons to be used.
And on a more serious note, how would you handle improvised armour? I for one am not going out with less than a coat on (protect the arms from bites) and some kind of football helmet with an added neck guard.
I know that in the movies, the heroes always get bitten and turned. Why would you even consider going out with less than 100% body coverage?
Before it was more or less planned that body armor would be the only use; however it would be a great idea to allow improvised armor.
For simplicity, there won't be slots for Head, neck, and other body parts protection. A jacket will help protect from X% of bites.
You bring up a good point I haven't put much thought into; attack types. Bashing, piercing, biting, and others will be the main types of attacks zombies can do.
This brings up the encumbrance penalty we all love to hate so much from D&D, but without it, you could carry a ton of armor, weapons, ammo, and food.
The more you carry the slower you'll be; yes, and your sanity (basically how tired you are) will drop faster. But if you carry alot often, than you'll slowly become stronger and able to carry more.
And any realistic game is going to have to include vehicles, fuel, spare parts, armoring up said vehicles, raiding the nearest army base for that ever important Bradley mobile home.
There will be no vechiles, simply because I don't want to have players parking their cars in their home. Wc3 lacks an effeciant way to control a car without causing lag, even using JASS.
There will be no military or nuclear warhead bases. It's just a small, average American(?) town. Since the military "Swooped through here scattering zombies" a few days earlier, there will be military outposts which might have ammo inside. Nothing major.
On a side note, the game will never reference to anything that can point hte towns location down, it's name, or what country it is in. In fact, the game takes place in a fictional world with modern technologies (allows us to be creative with weapon names and how they work)
I love the idea, but at least consider all aspects before you launch some half-assed version that turns everyone off before you come out with the "full" version.
Hence the reason for this topic eh?
All the stuff here is concept and can easily change.