What is the Base fileset for New Mods???

For as long as I was playing Sins, I was modifying existing mods to enhance my gameplay experience, and all my alterations were just personal preference, things I liked better when done in a certain way, etc...


   Adding up all those details,  I get a more cohesive set, and would like to make them into a proper mod


   Unfortunately, I tried putting those details into "Reference Data" as a base mod...   ...but that didn't work (I got a glitch where the player setup would only let me choose the small map, as the left and middle buttons were gone (all the other mods work fine, so it's something in Reference Data...


   Anyway, is there a bockbone fileset to build new mods onto, as I heard that some mods need all the files of certain folders, or something like that...  Or can I just put the altered and new files together and call it done...
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Reply #1 Top
Unfortunately, I tried putting those details into "Reference Data" as a base mod... ...but that didn't work (I got a glitch where the player setup would only let me choose the small map, as the left and middle buttons were gone (all the other mods work fine, so it's something in Reference Data...
End of quote


This actually sounds like you were using outdated files :P The reference data is updated for each patch release in the downloads section, but that is the base fileset for new mods.

The mods use the same folder structure as the stock game does. That is, if your mod is called Test and you only modify values for ships, the only thing you'll need is the GameInfo folder. But if you modify any strings, your mod will also need to have the String folder with the modified English.str. If you do any work with textures (including the game's 2d graphics), your mod will need to contain the Textures folder with the modified files, and depending on what you do the Window folder as well.

The Textures folder is special in that it is the only one that can exist in a mod with *only* the changed files. All the others (GameInfo, Window) must have *all* the files in them to work. So if the only thing you change is one ship, well, you still need all the other 800+ entity files in your GameInfo.

Hope this helps a bit. If you have any more specific questions, feel free to ask :)
Reply #2 Top
Annatar is completey right. Use the pack the DEVS put out with every patch as your base, and then go from there. By using the patch files, you will have all the needed files to make sure the mod runs smoothly.

DANMAN
Reply #3 Top
Okay... I'll do that

I thought I had 1.04, since I did the patch... OH, The MODSET must have been updated (and will be again in a couple days or something like that...) I thought they only did the one in March when I first found out about it...

thanks... very good to know

Reply #4 Top
Right, the text reference data is updated for each patch as well. The stuff for 1.05 should be going up tomorrow, according to Yarlen. The early reference data release is mostly to accomodate modders converting their stuff to the new patch ;)