What is the Base fileset for New Mods???
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Sins Forums
For as long as I was playing Sins, I was modifying existing mods to enhance my gameplay experience, and all my alterations were just personal preference, things I liked better when done in a certain way, etc...
Adding up all those details, I get a more cohesive set, and would like to make them into a proper mod
Unfortunately, I tried putting those details into "Reference Data" as a base mod... ...but that didn't work (I got a glitch where the player setup would only let me choose the small map, as the left and middle buttons were gone (all the other mods work fine, so it's something in Reference Data...
Anyway, is there a bockbone fileset to build new mods onto, as I heard that some mods need all the files of certain folders, or something like that... Or can I just put the altered and new files together and call it done...
Adding up all those details, I get a more cohesive set, and would like to make them into a proper mod
Unfortunately, I tried putting those details into "Reference Data" as a base mod... ...but that didn't work (I got a glitch where the player setup would only let me choose the small map, as the left and middle buttons were gone (all the other mods work fine, so it's something in Reference Data...
Anyway, is there a bockbone fileset to build new mods onto, as I heard that some mods need all the files of certain folders, or something like that... Or can I just put the altered and new files together and call it done...