Simple fix request

I haven't seen this mentioned anywhere and perhaps there is a toggle switch somewhere that addresses this question:

When LOADING a previously saved SINGLE PLAYER game...it should start automatically paused.

I think I'm not too much different from many players but once I hit "load" in other games I walk away to get some water, snack, pee...whatever and when I get back game is ready to go.  In SINS you do that and take too long doing "whatever" and the game has progressed and your planets are smoking rubble (time to reload).

That lead me to another oddity.  Why is the FIRST time (what I mean by that is immediately after you start SINS from desktop...not immediately after installation) you start a game/load a game it takes forever, but subsequent loads/new games are nearly instantaneous?  Is this a related to a "minidump" problem ppl seem to be having?

Thanks
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Reply #1 Top
Point #1: good idea. Wouldn't work for MP, of course.

Point #2: It has to do with how computer memory works. The first load, your computer is bringing in all the texture, sound, and model information from disk drive to memory. It takes quite a while to pull all that data from the hard drive, get it organized, and then place it in your computer's RAM for later fast access. The second time you load a game, all the texture stuff is already in memory so it doesn't have to load it again. The only thing it has to do is grab the file that describes where your planets, structures, and ships are at, which only takes a few seconds or less since by comparison this amount of information is very small.

A 10-player SP game I'm playing takes 5.7Mb of disk space, but the textures directory alone for Sins takes over a gigabyte (180 times as much information).

-- Retro