Suggestions for future patches

I've been reading that the developers take players' suggestions into account when making a patch. I'd like to make some, but I'm not quite sure where to do so. I'm just gonna put them here, but if there's a better way, let me know.

Gameplay:
- When training a Capital Ship crew, all experience (xp) gained between the previous level and the level being trained is lost. For example: the ship is level 2 (500/500 xp) and then kills a frigate worth 30 XP. Then, when you train it to get to level 3, you end up with 1000/1000 xp, instead of 1030/1000 xp. Quite a waste when the ship is in training while it enters a fight in which it gains a lot of xp.
- When I save and load a game, the game settings (speeds, fixed teams, etc.) are not always the ones I specified when I first started that game. Sometimes I have to set them up again.
- Savegames do not always remember the orders you have given to ships. For example: I give a ship a few orders in queue, the first one being to move somewhere. So the ship starts moving. I save and quit before the ship gets to its destination. Later on, I load and the ship isn't moving anymore.
- Some Capital Ship abilities, such as Microphasing Aura and Missile Battery, do not seem to progress as they move up in level. Either this needs to be fixed or the progression of the ability should be described clearly in the skill description.

When patching, please make sure:
- The new version of Sins is compatible with older save files.
- Achievements from older versions are remembered.
- All settings don't have to be set up again.

And last but not least, I'd like a detailed overview of unit statistics and some of the more advanced game mechanics. I am unaware of such an overview. Does anyone know wether it exists?

Well, that's all. Thanks for reading, and should a developer come across this: keep up the good work!
1,661 views 2 replies
Reply #1 Top
- When training a Capital Ship crew, all experience (xp) gained between the previous level and the level being trained is lost. For example: the ship is level 2 (500/500 xp) and then kills a frigate worth 30 XP. Then, when you train it to get to level 3, you end up with 1000/1000 xp, instead of 1030/1000 xp. Quite a waste when the ship is in training while it enters a fight in which it gains a lot of xp.
End of quote


The training is cheaper if you already have progress towards the next level, IIRC. Obviously that can't account for XP gained during the training, but then, who's going to be doing training exercises mid-battle? :p

- When I save and load a game, the game settings (speeds, fixed teams, etc.) are not always the ones I specified when I first started that game. Sometimes I have to set them up again.
End of quote


Known bug in 1.03, already fixed for 1.04 and to be released soon.

- Some Capital Ship abilities, such as Microphasing Aura and Missile Battery, do not seem to progress as they move up in level. Either this needs to be fixed or the progression of the ability should be described clearly in the skill description.
End of quote


With Missile Battery specifically, the batteries themselves improve with each level, while the ability itself (cost, cooldown, etc) remains unchanged.

- The new version of Sins is compatible with older save files.
End of quote


Unfortunately with balance changes and gameplay tweaks, that's not generally possible. Making it so would require a complete rewrite of the save format to include all of the game data, and even then it wouldn't be guaranteed.
Reply #2 Top
Ok, thanks for the info! On the Captital Ship skill descriptions: maybe they can be changed so that it is clear what an extra level in a skill does. I wouldn't know what an extra level in Mircophasing Aura does, for example.