Suggestions for future patches
from
Sins Forums
I've been reading that the developers take players' suggestions into account when making a patch. I'd like to make some, but I'm not quite sure where to do so. I'm just gonna put them here, but if there's a better way, let me know.
Gameplay:
- When training a Capital Ship crew, all experience (xp) gained between the previous level and the level being trained is lost. For example: the ship is level 2 (500/500 xp) and then kills a frigate worth 30 XP. Then, when you train it to get to level 3, you end up with 1000/1000 xp, instead of 1030/1000 xp. Quite a waste when the ship is in training while it enters a fight in which it gains a lot of xp.
- When I save and load a game, the game settings (speeds, fixed teams, etc.) are not always the ones I specified when I first started that game. Sometimes I have to set them up again.
- Savegames do not always remember the orders you have given to ships. For example: I give a ship a few orders in queue, the first one being to move somewhere. So the ship starts moving. I save and quit before the ship gets to its destination. Later on, I load and the ship isn't moving anymore.
- Some Capital Ship abilities, such as Microphasing Aura and Missile Battery, do not seem to progress as they move up in level. Either this needs to be fixed or the progression of the ability should be described clearly in the skill description.
When patching, please make sure:
- The new version of Sins is compatible with older save files.
- Achievements from older versions are remembered.
- All settings don't have to be set up again.
And last but not least, I'd like a detailed overview of unit statistics and some of the more advanced game mechanics. I am unaware of such an overview. Does anyone know wether it exists?
Well, that's all. Thanks for reading, and should a developer come across this: keep up the good work!
Gameplay:
- When training a Capital Ship crew, all experience (xp) gained between the previous level and the level being trained is lost. For example: the ship is level 2 (500/500 xp) and then kills a frigate worth 30 XP. Then, when you train it to get to level 3, you end up with 1000/1000 xp, instead of 1030/1000 xp. Quite a waste when the ship is in training while it enters a fight in which it gains a lot of xp.
- When I save and load a game, the game settings (speeds, fixed teams, etc.) are not always the ones I specified when I first started that game. Sometimes I have to set them up again.
- Savegames do not always remember the orders you have given to ships. For example: I give a ship a few orders in queue, the first one being to move somewhere. So the ship starts moving. I save and quit before the ship gets to its destination. Later on, I load and the ship isn't moving anymore.
- Some Capital Ship abilities, such as Microphasing Aura and Missile Battery, do not seem to progress as they move up in level. Either this needs to be fixed or the progression of the ability should be described clearly in the skill description.
When patching, please make sure:
- The new version of Sins is compatible with older save files.
- Achievements from older versions are remembered.
- All settings don't have to be set up again.
And last but not least, I'd like a detailed overview of unit statistics and some of the more advanced game mechanics. I am unaware of such an overview. Does anyone know wether it exists?
Well, that's all. Thanks for reading, and should a developer come across this: keep up the good work!