Trading / AI alliance :!

I want to love this game but one thing is really annoying me is that i can create any alliance with AI. As soon as the game start , we are at war :!

I just want to start a game where i can start to build up my empire and trade with the AI :! then start a war latter :!



How do i do that ?

6,879 views 7 replies
Reply #1 Top
Well, you can lock teams in the set up screen to stop the alliance breaking. That's permanent, though.

If you want to play with the AI in such a way that it'll be allied to you until you choose to backstab them, well I'm not sure that cna be done, short of adding an easy AI so you can always complete missions as required by your ally.

Basically, the AI isn't stupid. If you don't have teams locked it knows you're likely to attack it eventually. It'll keep sending you missions to know you're at least fighting something.
Reply #2 Top
I am done with this game :( ... I am going back to playing medieval Total war 2 and Civ 4. Its a good RTS but single player has a lot of flaws. No matter how much i give the AI money, metal or crystal. He will not agree to siege fire.
Reply #3 Top
I am done with this game ... I am going back to playing medieval Total war 2 and Civ 4. Its a good RTS but single player has a lot of flaws. No matter how much i give the AI money, metal or crystal. He will not agree to siege fire.
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can i haev ur stuff
Reply #4 Top
can i haev ur stuff
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hahahah

Play online.
Reply #5 Top
I am done with this game ... I am going back to playing medieval Total war 2 and Civ 4. Its a good RTS but single player has a lot of flaws. No matter how much i give the AI money, metal or crystal. He will not agree to siege fire.
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You have to run at least 2 (normally 3) missions in order to get a cease fire, and you have to make sure you don't destroy any of the AI's ships. What commonly happens is that you hit 30% likability can get a trade alliance, and then wind up killing a trade ship without realizing it because you can't get a cease fire until 40% to 50%.

What I hate most is that when the AI knows you're going to fail a mission it will park its ships in one of your planet wells and sit there waiting for the cease fire to expire.

The lore (background story) of Sins requires all factions to be fighting with each other. However, it would be nice to specify how everyone starts out be them neutral, enemies, or allies. Currently there is no such thing as neutral.
Reply #6 Top
Funny, I never have problems creating alliances. Just do the missions they ask of you, and once you're more friendly with them try to make alliances.
Reply #7 Top
What commonly happens is that you hit 30% likability can get a trade alliance, and then wind up killing a trade ship without realizing it because you can't get a cease fire until 40% to 50%.
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Trade ships in interplayer trade routes are invulnerable. What you just said can't happen. It never happens. Why so many people keep claiming it does is baffling to me.

No matter how much i give the AI money, metal or crystal. He will not agree to siege fire.
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Are you paying attention? You don't just randomly give it money etc. You complete its missions. You only need to give loot to it if that's what it's asking for, or if you're trying to give one AI an edge over another. This is not like most 4X games where you simply buy the AI's alliances, and they stupidly follow along even though you can and will break the alliance the moment you want to. In Sins the AI is just like you - it's allied only as long as that is to its advantage.

The fact that the AI acts more like a human should be a good thing. It's not perfect, and I hope there will be a boat load of tweaks, but I'm a little sick of players whining just because they don't have complete control over the "diplomacy" as they do in most 4X games.

I mean, look at what the OP actually wants to do: make the AI play along peacefully until the player is in an unbeatable position, so he can stomp the poor bugger - something that even the stupidest human player wouldn't fall for. In most 4X games you can do just that, becuase the player is the only really active diplomat. In Sins you can't. That's a GOOD thing.