Captial Ship Modding Question

Hey there,

 

I've been playing Sins for a couple of days now and I am really enjoying the game. After visiting the modding section a couple of times I've become interested in modding certain parts of the game (mostly, as the title suggests, Capital ships.) After messing around with a few numbers and diffrent things within the PSI Carrier Capital ship file I've run into somewhat of a problem. I think it would be a blast if the Capital carriers could (instead of making little bombers and fighters) make light frigates.

At first I tried to change "squadTypeEntityDef:0 "SquadPsiCombat"" to "squadTypeEntityDef:0 "FrigatePsiLight"" that didn't work, it of course ended up crashing the game when I clicked on the squad tab on my carrier.

After that initial attempt I tried to add it as a whole new thing so I added

squadTypeEntityDef:2 "FrigatePsiLight"
squadAntiMatterCost:2 0.000000

That didn't end up working either, when I did it the second time it would crash the game while loading the mod. what I would like to know is if anyone knows what I am doing wrong. I'm no expert so I'm probably just making some simple mistake but either way I'd like to see what my error is.

 

Thanks in Advance

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Reply #1 Top
In addition to the changes to the cap ship, you need to do a couple other things. The Capital entity line you changed points to another entity, i.e. SquadTechCombat.entity. That file includes information about the squad as a whole including the number of individuals in a squad. That, in turn, points to another file, for the individual fighter, i.e. FighterTechCombat.entity.

So make another Fighter entity, with the info from a Light Frigate, A squad entity with a squad count of 1 pointing to your new light frigate, and then point the capship at your new squad entity. Now your Cap can spawn Light frigates.

However, I've not really done this, so I don't really know what kind of limitations exist in the fighter.entity files. It appears, for example, that fighters can't have abilities or phase jump, but something may still be salvaged. Dunno, really. Give it a try. Let us know how it goes.