Home planet has 25% allegience, bug?

Hi,

The AI bombed the crap out of my home planet.  I got the warning "lost contact with planet".  Then, since I had no home, all my planets went to 25% loyalty.

So I built the planetary upgrade "home planet" on another planet.

All of my OTHER planets (including the one that was originally bombed away) went to their respective 65%, 90%, and 100%.  But my home planet is still stuck at 25% allegience AND the cultural change is 0.00/s.  All my other planets are +0.02/s.

This is really affecting my game because I'm now only getting 25% revenue from my largest income earner.

I'm pretty sure this is a bug.

 

3,128 views 11 replies
Reply #1 Top
What does it say the cap % is, and have you tried building a culture satellite?
Reply #2 Top
Cap % says 110% (because it is a home planet)
Actual % is 25% with 0.00% in orange (meaning going down).

I have noticed that when I have a large fleet stationed in the sector, it goes to +0.02%. When i move them out it is 0.00% orange.

I haven't yet built a broadcast center as I didn't think it would help the local planet.
Reply #3 Top
That means that your capital is in the presence of EXTREMELY heavy enemy influence.

Or at least, it tells me it is.
Reply #4 Top
Broadcast tower will help your planet, regardless of where it is. And you get the effect you describe when you've got a fleet there because Cap Ships have culture pushback the affects the systems they're in.
Reply #5 Top
This isn't a bug. Your home planet was destroyed by bombardment and so was your capital. Even if you re-colonize your homeworld you need to re-found your capital either on this planet or another one. Once you build a new capital, you'll be set. ;)
Reply #6 Top
It sounds like he was saying that even though he already completed the home planet upgrade on another planet, that planet in particular didn't start increasing its allegiance (but the max updated). So yeah, it sounds like it was just influenced by hostile culture and you couldn't push it back enough to start gaining any.
Reply #7 Top
No.

This is a bug. I have run at the start of a game out of a system with three eniemies to another star system. Your new homeworld will be at 25% and there is no enemy culture around. All subsequent colonies as long as they are founded after your have moved your homeworld will be at 90% etc depending on the distance to your new homeworld. Your new homeworld will increase its alleagiance very very very slowly to 100%.

Mainly its a bug because it makes 0 sense that your new homeworld has to suffer insanely low allegiance while subsequent new colonies suffer nothing. Making a new colony your homeworld should make the increase to 100% go very very fast.
Reply #8 Top
Your new homeworld will increase its alleagiance very very very slowly to 100%.
End of quote


Well, if this is what you're calling the bug, then no, it's not. All allegiance loss and gain caps at +/- .05/s. That means when you lose your homeworld, the max allegiance drops abysmally low, but planets still take a while to drop down to it with only a -0.05/s.
Reply #9 Top
I did refound my homeworld after the bombardment.

This is what happened:

Planet A is my homeworld. Planet B & C are near to it.

Planet A was attacked and wiped out.
I recolonized A.
After a while I realized B and C had a max allegience of 25%. On the tooltip it said it was because I have no homeworld.
Thumbing my nose at the enemy I built the "home world" upgrade on Planet A.
Planet B and C caps went back to 90% and 65%.
Planet A cap went to 110%.
Planet B and C eventually went up to their full cap.
Planet A remains at 25%.

If I'm under cultural attack, there are no enemy planets adjacent to my homeworld so I don't understand why it would be so high.

I would expect a homeworld to have pretty high native allegience. I find it odd, if I am under cultural attack, that my home world is persuaded towards the other culture where as my outlying planets that are closer to enemy planets seem to think our culture is pretty good.
Reply #10 Top
Did you ever BUILD any culture? It's possible that the planet you chose has been null-culture for a long time, so when you built your homeworld there, max allegiance went up, but your planet was still null-culture.
Reply #11 Top
My 20 credits says its a bug/glitch caused by the no homeworld penalty not being removed from the new homeworld. It sounds like the other planets culture resets to recognize the new homeworld, but the homeworlds culture doesnt. If you experience this, I would suggest changing your homeworld to a different planet.

That would make your broken 25% homeworld recognize the new homeworld and jump to 90% (or whatever). If the bug is repeatable the new homeworld might stall at 90% (which is better than stalled at 25%). I would think it would work correctly as the no homeworld penalty was already removed from that world, and the second new homeworld would work correctly.

I dont have the time to test so please let me know if I am correct, and send a bug report so they know to fix.