Do some parts of some of the updates 'suck'?
Well, yes.
But I'd rather have 400 updates, each with some bits I don't like and some bits I do than 1 update and never anything more!
Example:
Restricting the cumulative bonus obtained from multiple starbases in a single sector meant there was less point in me building 6 starbases in my 'main' sector, to the exclusion of building any anywhere else, except for culture whackers.

But on the other side of it, it encouraged me to build starbases in a more evenly distributed manner. It may not be quite as "uber" as a bunch of starbases in one sector, but it has other advantages like spreading out the +1 defense module over many times more ships than I have in any one sector. Not to mention the advantages of setting up trade routes specifically to take advantage of a line of colonised sectors, each with starbases pumping the income... And so on.
Just look at the changes made in each patch. If you think you really CAN'T live without something in the current update, don't update yet. Wait until something is introduced that you decide would be a really good addition to your current pet strategy.

If you think something shouldn't've been changed, come up with some good arguments for why it was better the way it was. The developers are here, they do listen and changes can (and have) been made based on player feedback.
That kind of system is worth the minor hassle of a 1 or 2mb update every day or so, in my opinion.
~SDC~