Thinking about Taxes and Sliders

Okay, this message is about the fact that percentages are a confusing metric.

Let's assume that the base production is 100bc. Now if I add a social project that adds 20% to my production I'll have an effective production of 120bc. If I add another social project that adds 50% to my production is my new effective production 170bc (100+20+50) or 180bc ((100*1.2)*1.5)??

Similarly, it seems that Taxes are not a fixed percent of my economy -- that is I can tax at 100% and still my people work.

I think that a much more involved tax system would be good. How regressive/progressive is my tax code? Might that have morale consequences? Is my society a pure capitalism -- pure socialism -- or somewhere inbetween (I'm thinking that morale would be highest with some safety net but not a complete communal sharing of resources).

I don't understand what it means to be spending 100% I think that the slider should go much higher than 100% for when you want to spend more than you take in (deficit spending) and the effective production will show reducing increases as you throw more and more money at the problem. I think that 100% should mean that all tax revenue for that month will be spent.

Just a few ideas.

Thanks!
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Reply #1 Top
On this front I have been waithing to see how "governments" are implemented. I have been supprised by
the 100% tax rates without total breakdown in moral, but perhaps the impact on tax rates on moral has
yet to be implemented?

Cheers,
Jack
Reply #2 Top
Tax rate do currently affect moral. Increase tax and moral drops. The problem is that the higher moral social projects are not yet balanced and so later in the game you can set tax at 100% with no penalties. I would hope that tax rates also affect the election system and approval ratings seperately from moral. Then you may need to keep tax rates lower to keep approval high.

Paul.