Submit Ideas for Battle Techs Here.

This thread is for ideas on Techs that can make Ship to Ship Battles more interesting and unpredictable.

These technologies, if Stardock decides to implement this idea, should require the player to pay an additional cost to add the technology to one class of starship and will increase the cost of producing said startship model. Thus limiting the number of ships which benefit from the technology.

I would also increase the cost of each addtional tech added to a starship model by 4x the previous tech, in order to limit the number of techs that one would add to a starship. Ie; The first battle tech would cost 1x, the second 4x, 3rd 16x and the 4th 64x. Thus forcing players to pick and choose what Battle tech to apply to ship model.

Tech: Defensive Attack Hologram

"Defense is the Greatest Art"

Technology allows ship to automatically launch space bouys that emit a hologram of the ship and shields the defending ship from the attackers sensors until the defender attacks.

Allows the defending unit to make the first attack in ship to ship combat, instead of striking after receiving the attacking fleet's first strike.

Effect: Captain, the ship we were attacking, its a hologram.

Tech: Impulsive Defense Reaction Maxtrix

Improved sensors detect attacking ships at distance and give the defending unit a 10% to avoid combat.

10% To Retreat Before Combat Begins Option -

Popup Alert Screen: Battle Sensors Detect Enemy Force on Intercept Course. Execute Retreat Manuever Delta - Yes / No. You have 3 seconds to respond.

If player does not respond in 3 seconds the player's unit lose the option to avoid combat.

Tech: Decception Holographic Projector

Projects a hologram about a space craft that makes it appear to be a lower class warship ship.

Effect: Captain, the Transport we are attacking, its a Battleship! We were tricked. We are doomed.
316 views 6 replies
Reply #1 Top
4> Sensor Deception Emission System

Makes a ship appear to be of a higher class than it actually is.

Effect: Captain the battleship we are attacking, its actually a scout ship. They tricked us again.
Reply #2 Top
5> Holographic Sensor

Sensor system that negates effect of battle technologies that depend on projecting an holographic images.

Effect: Captain, the enemy is attacking us, not our holographic image! Our Defensive Attack Hologram is useless!
Reply #4 Top
Writing up your own tech:

So you want to make a tech? I can put it up for you right now on the library. Here's what you do:

1) Create a file with a .TECH extention. Text file here. So example, CBizzare.tech

2) Put in your tech:



TECH MyTechWithNOSpaces
Name "My Tech"
Model ""
Tech_Requirement "SomeExistingTech"
Research_Cost
Overview "Brief description."
Description "Long Description"
Tech_Category
ENDTECH

Put as many as you want in the TECH file. You can email it to me or try submitting it to the library.

~SDC~
Reply #5 Top
So, if you have multiple lines
Tech_Requirement "blah blah"
Tech_Requirement "blah blah mk 2"
Tech_Requirement "blah blah mk 3"

You'd have multiple tech requirements? What about Tech_Category?
Reply #6 Top
Here are the numbers that correspond to the Tech_Categories:

Medical: 1
Industrial: 2
Defense: 3
Communications: 4
Propulsion: 5
Weapons: 6

End transmission.

~SDC~