Military Production

Say i have 3 planets. Only one planet is manufacturing ships. How can i have the other 2 planets not producing military shields??
192 views 6 replies
Reply #1 Top
Unfortunately you can't. The way I usually get around this is to have the planets I don't want to build anything (In your case 2 planets) build the longest possible project.

For example, say you want to build a scout ship on your first planet only, and nothing on the other 2. Set planet one to build scout ships (say 5 months to complete) and planets 2 and 3 to build constructors (say 15 months to build). By the time the scout ship is completed you still have 10 months left before the constructors are finished. Now you can either choose to cut military spending to zero, or reassign planets 2 and 3 to build a different military project. But here's the kicker...the time (and hence, the money) you invested in building the constructors is not lost if you choose to switch to building say freighters. How ever far along you are percentage wise to completing a specific military project, some of this amount carries over to a new project. It varies depending on what your initial build orders were before you switched the incomplete project, and also varies depending on WHAT you want to switch it to. Experiment with this a little next time you are close to completing a military project, and you'll see what I'm talking about (Just don't forget to switch it back to whatever you wanted to build in the first place!)

Contrary to military building, social building is "stored".

For example: If you have 9 months left on you Diplomatic Translator build on Earth, but morale is dropping too quickly, you can switch you social build over to stadium to bring up the morale. When the stadium is built if you go back to finish the Diplomatic Translator, you'll see that it still takes only 9 months more to complete. (this only applies to the SAME planet the original build was occuring on).

Hope this helps, and any other questions...ask away! :)
Reply #2 Top
Thanks...it helps alot!! Another question, how do i improve my relationship is another to 'close' so that i can request for an alliance??
Reply #3 Top
Give gifts of money I only gave between 10-12bc on 2 occations and to my suprise was given free ships as a gift to me, 3 in total. :CONGRAT: LOL :D
Reply #4 Top
I find that if I treat the races that are being killed off by others they may surrender to you. It depends on your compatibility with them morality wise. If you match them give them a little something every other turn or so when you see them almost defeated. There is a good chance they will turn the remaining planets over to you! :D

Hope to see you at NeoTech http://www.neotechgaming.com/portal.php?sid=2ecd9994d30f785aa7e8d22559148d68 a Starbase for Galciv fans - plus a lot more
Reply #5 Top
You can give them other things besides money; tech's, trade goods, wonders, ships etc.

I frequently get improvements in relations by gifting tech's to other races. Be careful what tech's you give though (I mean don't give away a tech that unlocks a wonder or trade good that you want but haven't built yet).
Reply #6 Top
Try military building this way. Set to build colony ships on sol. As you colonize continue to set your planets for colony ships until you think you have enough in production (that depends on commoness of planets that you picked). Once you have enough colony ships switch to constructors. I takes quite a while to build so once you have the trade tech you can switch your constructors to freighter and you will have several freighters quickly. Then switch back to constructors or what ever else you want while your freighters are in route.

This will work if you don't plan on building alot of starbases. I don't build any. Take the things you read in here and adjust them to your playing style.