Submit Ideas For Evil Techs Here

Hi all,

I started this thread in response to Brad’s comment on the forum about waiting to see what ideas the players came up with regarding more techs for evil races. Please keep this thread limited to your ideas, no comments on other peoples ideas. This way it will be easy for devs to look in here and see what we’re thinking of and not have to sift through a bunch of chitchat. Thanks. ;)

1.) Sterilization weapon: Sterilizes populations

a.)How it works: Once its been researched it becomes an option for invasion but only if you lose the battle. Here’s why. One reason is that sterilizing the population won’t help you win the battle in the here and now. So lets say you invade a planet, before you invade the options list comes up where you decide what kind of warfare you will use. There will also be an option to use this weapon, but the catch is it only gets used if you lose the battle (while you are retreating let’s say). It’s kind of a way to smite those who have just beaten you. The weapon is released into the atmosphere and it cuts the planets reproduction rate in half or by whatever percent the devs deem necessary. The planets population will suffer these affects for a certain number of turns but will eventually go back to normal, i.e. its not permanent.

b.) Reasons for this weapon: It may not affect systems that much with enormous populations, but new colonies will feel the pain because there population will not increase, or will increase very slowly for however long the affects last. This should effect your empire wide economy.

2.)Metagenic weapon: Destroys all biological life, but leaves planetary buildings intact.

a.)How it works: A weapon like this would require a very high-tech delivery system, therefore, once the weapon has been researched it allows you to build a “Metagenic Delivery Ship”. Now this might get a little complicated here so hang on. The ship by itself is useless because it would destroy all biological life on a planet, which would leave that planet at class 1 or 2, which would be useless to you. So what do you do? You add modules to the ship with a constructor. Lets say you can add as many modules to this ship as there are races in the game(or major races). Each individual model is specifically designed to only attack the DNA of that specific race. Therefore, the weapon will only destroy that race and not the rest of the eco-system of that planet.

b.)Example: I research the tech, then I build a Metagenic Ship. Once it’s built I send a constructor to it to add a “Drengin Module”, once the Drengin Module is added I can then attack any Drengin planet killing only the entire Drengin population and not hurting the eco-system of the planet in anyway.

Sounds to easy, here’s the catch: The Metagenic Ship will not be like a terror star, in that it won’t have very good defense weapons, so you will need to escort this ship unless you want it blown away. A good point is that this ship does not require an invasion fleet. If you can get it to a planet with out it getting destroyed then it can release its weapon into the atmosphere and kill all intelligent life(since the module you added only looks for that specific DNA). The next turn all you have to do is put some troops or colonist on the planet and the planet is yours.

Much like a terror star, the enemy(or you) will hate this weapon and do anything to destroy it if they see it heading for their system. It is different from the terror star in that it leaves a perfectly good planet for you to colonize the next turn.
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Reply #1 Top
Brad and I had chatted about mass steralization in the form of a UP issue. If it's legalized, you get a new slider on the Domestic Policy screen that allows you to set the % of a planets mass population you want people to stop reproducing at. You're enforcing mass steralization, but you'll keep your planets happier easier. I dont know if this'd be considered "Evil", but it's definatly something that could come up after researching that first Tech.

An evil tech I wouldnt mind seeing is something like "Parasite Engeneering" that would give you access to a "Dark Parasites" Invasion Tactic. This tactic will allow you to release these organisims before invading. They would feast on the life-force of any living creature and turn it into a lifeless drone, obeying your command without question (30-50% of defending population joins your side). It'd be evil, but an enjoyable invasion alternative for those who choose that route. ;)
Reply #2 Top
Hmmmmm.

One interesting branch might be long-term initially low-profile nanotechnological warfare. Introduce nanites into an enemy-controlled biosphere, by any number of means (flinging large numbers through space in the hope that some survive the vacuum and any atmospheric obstacles; infiltration; landing an infected probe; or, for when the recipient's already suspicious, bombardment). Let them "reproduce" for several months, if not longer, by turning local resources towards duplication. Then let them shred / contaminate / sabotage. Theoretically one could contaminate a SHIP which would then serve as a carrier to spread the 'cites to other victims, but that would require a fair bit of coding, modeling and balancing.

At about the opposite end of subtlety is hurling masses at "relativistic" speeds -- accelerated from a great distance away -- to inflict catastrophic damage on target planets but I'm not sure whether such destructive methods would be considered "evil" or just darn mean / wasteful. 'sides, since I haven't been a beta-tester, for all I know this particular staple of sci-fi may already be included.
Reply #3 Top
Perhaps a tech that allows life power engines and life power weapons to be used giveing evil races a new ship type or two at a cost of some of a planets population if thats doable.
Reply #5 Top
I like to think of Terror Stars as stellar pruning shears.
Reply #6 Top
Hi Nakor!
except when they have the hot tub and waterpark in them, then they are like bounty paper towels
"the great absorber" sucking up civilizations all around the galaxy. Got to figure how to get a terror star out of first gear....

~SDC~
Reply #7 Top
Behold the awe and the majesty of the "Kitten Recycling Unit"! With this device all will truly this of us as EVIL!
Reply #8 Top
"Pour encourage les autres": increase the efficiency of your troops or planet production by killing off a certain percentage of them.

Boost production by driving your workers harder for a specific span of time. Kills off some of them or impacts morale.

Trade undesirables to other civilizations.

Start a jihad.

Improve the defense of your planets by orbital battlestations. Which just happen to use your citizens as fuel.

When we get a chance to look at raiders/privateers, there are certainly techs that could boost your success there.

Ability to incite war between 2 other races.

Ability to mysteriously cause somebody else's planet to blow up.

Timewarp to advance a planet's infrastructure to be fully developed to the level of your technology.

Timewarp to freeze another civilization for X turns.

Various super-soldier enhancements.

Slave raider ships to "acquire" new slaves to boost production. Bonuses to prevent retaliation/knowledge on the part of the other races.

Big Brother tech to keep subversion down. Morale high. Production at a fixed cap without further bonuses? "All is well..."

Dump your waste on somebody else's planet.

Keep morale high by "relocating" people in a system to Australia (forms a minimal colony on another planet in the system).

Underground living increases security but hurts morale unless more techs are developed to make things pleasant.

German Efficiency

Swiss Timeliness

French Diplomacy







:notsure: :notsure:
Reply #9 Top
Now there's a good idea(ML). What if you had a terror star transport mod to "acquire and reeducate" the population to be more productively employed elsewhere?

Or an add-on to be like the Borg where you could produce some amount of ships from their resources before you imploded their star and rendered their existence moot.

Would brothels be too edgy? Keep morale high AND improve population growth.

Happy Ending Virtual Reality Massage Parlor ;-)

Metagenic zoo to make weird animals for people to entertain themselves.

What about an evil shipping company enhancement?

A ship that drains all the water from a planet. Decreasing its class, but leaving all the AI population intact. I think other variations on this would be cool as well. You're not killing anyone off, but you're causing tons of morale problems for the AI. Guns or butter?

Inter-dimensional looting of parallel galaxies. With the chance that all the civilizations could suddenly turn evil and you would become good as the balance of the universe shifted inside out. :)

Same sort of thing, random event to flip all the civs to new alignments. Totally alter the balance of power in the galaxy. Maybe even swap which race controlled which empire. Call it a Discontinuity Generator.

Something powerful at the risk of losing the planet you build it on.



Reply #11 Top
Nakor (Kris) is our Quality Assurance/Technical Assistance/English Checking/Networking Guru around the office that works on a little bit of everything (mostly Object Desktop). He's also very gracious when it comes to picking up lunch for others, so he's pretty high on my "cool people" list :D ... mostly 'cause im lazy :(
Reply #12 Top
1) Mind terror satelites which can drop moral in enemy territory.

2) Death furnaces as a real building and tech(why not have the ability to make one planet a big death furnace) would be nice, they use captured enemies or slaves as fuel to make cash.

3) A special ship cloaking ship that can go to enemy planets and abduct people for use for the death furnaces.

4) A tech called jailing that can beam the crew of a ship up just before it explodes.(little do they know they will be trown to the death furnaces)
Offcourse teleporting has to be researched first.

5) Yumyum cola, an evil tradegood that can only be traded to other evil civilization, the taste is great but it is prohibited by neutral and good races since it uses liquified aliens for the extraordinary taste :d
(The Drengins and yor would love this stuff, it could be adepted for human people to drink)

6) Evil propaganda, influences and convinces the people of your race for certain goals.

7) The ability to have peace with pirates, you support pirates so they can use your worlds 2 repair their ships.
People's morale will be affected or the income will drop a bit (everyone knows a pirate can not be trusted)
In that case evil propaganda can help keep moral stable. (noo, these are not pirates, they are ... they are our friends!)

8) Infiltrists, a small number of people (lets say 100) who try to infiltrate in the world they are send too, they would slumber at first but can be called for action anytime. (for example set charges at buildings, offcourse the risk that the infiltrists will get caught and tell where they came from is significant)

9) Winvows, an OS system developped by evil people who can crash systems and send secret info to slow down planetary projects. (maybe a good combo for the satelite)

10) Oh and I read something about gladiators, that would be cool.
Fights too the death would improve morale for sure.

11) Torturechamber, people capture by the special cloaked ship will be send to this place first which seems a nice place but is horrible.
Everyone who comes in here will be given 2 options,
- Cooperate with anything and tell as much info you know.
- Send to the torturechambers (which is actually the place they already are)

People who have chosen option 1 will be 'fooled' and given a special diet without knowing what or why, those people will be told that they can go home soon for their assistance.
Eventually there will be a holographic simulation that makes it look like the death furnace(s) look like a transport ship.
one or two people on each 1000 people are really released so they will spread the word that nothing has happened (they think the other where send to a transport too)

People send to the torture chamber will be tortured till they almost die, and then send to the nutrition building which gives people a forced diet which makes them more eficient fuels for the death furnace.

12) .. more l8er :)
Reply #13 Top
1.) We've played around with morale altering Modules, Resources, ect...and they can be DANGEROUS, to say the least. THe morale of your population is linked to so many different aspects of the game that crushing that will severely damage that race across the board. We could do this, cause it'd be cool :) but it'll have to be small increments, otherwise it'll turn into an easy win situation. Though I'm not sure if you need it with destabilization so easilly available. :\ Hmm....

2.) Hehe...i like it!

3.) Cloaking was always planned for the game but we never got it in (other things took priority). Dont know about abduction vehicles, but cloaking will definatly be on our lists of future features.

4.) :notsure: You're obsession with throwing beings into the Death Furnaces is starting to scare me.

5.) Yeah, that's a good one...good and evil trade goods that are worth more/less depending on your morality.

*Im gonna start skipping around cause work is calling my name *

10.) Yeah, a Death Arena module that would up the morale of your people as long as your civ stays evil, or something like that.

12.) cool, keep em comin' As for me, i gots ta get my work on the Bonus Pack done - or it'll be my hide! ;)

~SDC~
Reply #14 Top
It would be cool to be able to destabilize a system's sun. Maybe make it go nova unless something is done (some kind of stabilization or planetary sheilding tech).

-Randy (sorry if it's been mentioned already LOL )

~SDC~
Reply #15 Top
-- Mindrot / Focus (source material: Vernor Vinge, "A Deepness In The Sky")

It's a tunable infection. In its crudest form,
it was used as a timed biological attack which
induced headaches and even unconsciousness to
assist a conventional surprise attack.

With more technology, it enabled the selective
tuning of brain activity to "focus" people to
obsess about their particular areas of aptitude --
e.g. a superb manager who cared only about
managing to the detriment of practically
everything else. In gameplay terms, construction
of the appropriate local facilities might result
in bonuses to productivity in numerous fields.
It would also earn the enmity of all those who
oppose such an intrusion on free will.



-- CHIPing (surveillance implants; source material
ubiquitious)

One can posit at least two levels of "evil"
cerebral implants -- those that simply monitor,
and those that actually influence. Both would
be considered as 'evil' due to the massive
invasion of privacy. The introduction of either
onto a planet should almost certainly cause a
large short-term spike in unrest due to
a resistant populace -- unless the tech is
so advanced it can be done without notice...

...but afterwards, counterintelligence and
identification / suppression of dissidents would
become far easier.




-- Resurrection Parasite (as in Dan Simmons' _Hyperion_
series, last two books)

In the last two of the four-book series, a certain
human organization makes a Faustian bargain with
intelligent, independent AIs -- they get an
apparent immortality, while the AIs in practice
get all the power.

People are persuaded to accept a parasite which,
as far as they can tell, serves only to revive
them even in the cases of fairly catastrophic
death -- e.g. as long as pieces of the parasite
itself can be recovered. What the AI didn't tell
them was that this ability could be disabled by
its creators, and that the parasites could also be
used to torture or even kill their hosts...

Aside from those bits of nastiness, immortality
also results in social stagnation and making
those in power able to stay there darn near
forever.
Reply #16 Top
Building something like terminators would be great. Research self-aware war machines/robots. Which of course can turn on their masters.

Technology which can create space where faster than light travel for the Alien scum you are trying to distory becomes impossible.

Super computer virus crash all the alien scums computers.

Super spies to steal technologies, steal ships, start wars between alien races.

Torture techs would be fun.

Techs Planet Destablization, to drop an Alien planets class a grade or two.
Reply #17 Top
People terraforming, spray it on and the people turn generically and physically into your race after a bit. Should get rid of the little problem of the people wanting to to go back to their "mother" race ;-)
Reply #18 Top
I know this is off topic but, any chance of an early release?? Perhaps if we all sing in four part harmony with feeling we can start a movement. ;)
Reply #19 Top
I had this posted in a different thread (before this one was created) so I'm reposting it here where it may do some good... er, evil.

Hard to say whay would work within the game's mechanics, since I haven't played it, but here's a few suggestions:
Sterilization Virus: slows the reproduction of another race.
Human Cloning Chambers: Self explanitory. Granted, only Quasi-evil... the diet coke of evil.
Terrorist Cell Infiltration - Like spies only they can recruit natives and spread like a virus.
Evironmental Destruction - sort of like terreforming in reverse.
War-mongering - convinces your population to support war giving you a bonus in combat.
Fear-mongering - convinces you oppenent that you are so stinkin' evil they are terrified of you, penaty to their combat (Perhaps there could be a "Good" technology that when researched, can actually turn this fear into something positive for the good empire which then causes the Fear-mongering technology to work against the evil empire.)
Reply #20 Top
Anyone want to summarize the good evil techs idea? I can put them together and into the library before release if you guys want.

Though it would be nice if someone could do something similar for the good guys too.

Make sure you differentiate it on techs vs. planetary improvements.

~SDC~
Reply #21 Top
Evil, hmmm...

I'm one quarter away from finishing my MBA degree and this is about the most evil thing I can think of:

Management Consultant Technology
This tech allows you send management consultants into your enemy's empire - where they then funnel large amounts of cash back to you while reducing the target empire's economy. There would eventually be a diplomatic backlash when the target finally realized they spent 10 million for a power point presentation and a couple of brochures.
Reply #22 Top
Lifeforce extraction... ever seen "lifeforce" the film your know what I mean

Organic computers... Bablyon 5 shadow ships

Eddies, organic body replace the mind, perfect servant (sliders)

Genderbending, think the problems if a whole race was female or male!

Truely customisabile weapons, selection of delevery system, beam, bomb, missile, spy (water etc), selecting an effect, biologicaly (can be spread by contact), cypernetic can be spread by contact with network systems and then you get the effects, think of a poison (bio-terminator) than waits ten turns before it kills then but has a biological and cybernetic spread before you know it.

Combine effects, of a genderbending effect that made 80% of the population female then only gave birth to alien (your) offspring.

Lets not forget spreading you software cheaply to alien races getting them to relay on it then changing the licencesing terms :-)

James



Reply #23 Top
This might be something already mentioned, but how about a tech called "Advanced Interrogation Techniques" that increases your espionage abilities by x%?
Reply #24 Top
Wow.. too much to read! I don`t know if these have already been suggested (one was somewhat but not the same as my idea) but here it goes..

Intensive Propaganda - Citizens are thuroughly indoctrinated in the rhetoric of the empire. This would yeild happier citizens and less opposition in the terran senate. Downsides could be a loss in science, a tendancy towards zealotry, and suseptability to enemy culture.

Mind Control - This is like the other one but a bit different and to a higher degree. Could be used in tandem. Happier citizens (but not too happy, more complacent really), much less opposition in terran senate, less threat from enemy culture. Downside would be that it precludes more 'freer' societies, causes losses in science and perhaps causes a possible mass revolt as it was instituted. :D

Protein Chambers - This is where citizens are recycled after death. Think SOLYENT GREEN.. or the 'recycling tanks' from SMAC. This should cause much unrest unless used in tandem with mind control or something. The benefits would be very high food efficency though.
Reply #25 Top
Ooooh oooh ooooh..! BIOLOGICAL GENOCIDE! The SUPREME EVIL TECHNOLOGY.

This would take a long time to research and it would require a test population of your target specie (ie. a conquered Drengin planet). You have a chance of being caught during your research by enemy spies. This would cause all good empires to declare a holy war on your or something. You also have a high chance of the same thing happening after it is released (ie. someone pins it on you and then everybody declares war to remove you (scum!)).

The benefit of this would be that it unleashes a SUPER-VIRUS specificly tailored to deliver genocide towards your intended victims. It would be seeded on a few worlds via spies, then it would be carried across the enemy empire through trade until every back water colony was infected. The enemy civilization would then be in a race against time to find the cure or face total extermination.