Solving the PJI issue with maps?
Is it possible?
from
Sins Forums
SYNOPSIS:
To briefly summarize, there is a group of people who prefer more of a tactical, wide-open game dynamic where chokepoints and an effective PJI play no role. There is another group of people who prefer more of a strategic game dynamic where chokepoints and an effective PJI can play a role.
These two gaming philosophies are at odds. There are a few suggestions out there on how to make the game work for both groups (my best suggestion is to make units such as PJIs and superweapons droppable from the game, so that a buffed, effective PJI can be dropped by a player who hates them).
The devs recently posted that they are looking into the PJI issue.
CONJECTURE:
Can the issue be solved relatively easily with maps?
It would seem that if every planet on a map was connected to either 1) every other planet, or if that isn't possible, 2) many other planets, including planets not in the local geographic area, then this either entirely, or to a large extent does away with strategic chokepoints, thus it also does away with the utility of the PJI on that map.
Is this true? If so, it seems that the PJI could be re-buffed with little to no effect on people who hate them, because maps could easily be created which eliminate chokepoints, thus eliminating the effectiveness of PJIs. People could then play on maps they like, and not play on maps they don't like. The only other modification which the devs would need to consider would be the random map generator, which would need a slider to indicate how "open" or "closed" the map to be generated should be.
Would this work? And would it be easier to pull off for the devs than other ideas? Comments?
To briefly summarize, there is a group of people who prefer more of a tactical, wide-open game dynamic where chokepoints and an effective PJI play no role. There is another group of people who prefer more of a strategic game dynamic where chokepoints and an effective PJI can play a role.
These two gaming philosophies are at odds. There are a few suggestions out there on how to make the game work for both groups (my best suggestion is to make units such as PJIs and superweapons droppable from the game, so that a buffed, effective PJI can be dropped by a player who hates them).
The devs recently posted that they are looking into the PJI issue.
CONJECTURE:
Can the issue be solved relatively easily with maps?
It would seem that if every planet on a map was connected to either 1) every other planet, or if that isn't possible, 2) many other planets, including planets not in the local geographic area, then this either entirely, or to a large extent does away with strategic chokepoints, thus it also does away with the utility of the PJI on that map.
Is this true? If so, it seems that the PJI could be re-buffed with little to no effect on people who hate them, because maps could easily be created which eliminate chokepoints, thus eliminating the effectiveness of PJIs. People could then play on maps they like, and not play on maps they don't like. The only other modification which the devs would need to consider would be the random map generator, which would need a slider to indicate how "open" or "closed" the map to be generated should be.
Would this work? And would it be easier to pull off for the devs than other ideas? Comments?