Planet Underdevelopment

Can anyone explain what the line in Game Statistics is telling that reads: 'Credits lost to planet underdevelopment'? I'm assuming it relates to some kind of inefficiency on my part regarding planet development or civilian infrastructure, but I'm not sure. I'm also assuming that ideally I want as flat a graph as possible. Is this right or wrong? Any help would be appreciated. Sorry but turtling seems to have overcome my more aggressive behavior on this subject. :d 
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Reply #1 Top
Planets with zero population infrastructure suffer an underdevelopment penalty to tax income that makes them a liability for your empire. The number of levels to eliminate the penalty varies based on planet type.
Reply #3 Top
Your homeworld starts off Fine, Asteroids take 1 upgrade to eliminate Credits lost to underdevelopment and a marginal population increase(more taxes) Ice planets and Volcanic planets take 2 Civilian infrastructure upgrades to remove credits lost to underdevelopment (at leats i think it's 2 for both, and pretty sure it's 2 for terran planets also...) The VERY FIRST thing you want to do when colonizing a planet is research at minimum the first level upgrade. because if you expand to rapidly you will very qucikly find yourself losing credits instead of gaining them

EDIT: Increasing your population is also a great way to maximize your tax profits, once you eliminate underdevelopment max the populations on worlds where you can research higher population. (Terran/Arctic for TEC, Desert/Terran for Advent, Volcanic/(maybe terran?) for Vasari[Don't play enough Vasari]
Reply #4 Top
Vasari get tech for all 3 types of planets most of it revolves around the volcanic though.