Interstellar Jumps

Jump Drive Relic and other issues

While playing my last game (as the Vasari) I came across a Jump Drive Relic on one of my worlds early on. I normally play on Doppleganger, as it's nearly exactly what I want which is a long lead-up time to prepare for the battle ahead.

My first problem was with the supposed effect of the Relic, cutting intersteller jump times in half. They're practically instant already so what's the use? I've seen intersteller jumps take less time than jumping from one planet to the next so why does it really matter if they're much faster? For that matter why were they sped up in the first place? It always seemed to make more sense for them to take a long time since they were a long distance. I didn't exactly like the beta solution of slow-fast-slow jumping, but having the jump be 100x faster than going from one planet to the next doesn't seem to make much sense, logically or tactically (where's the risk in an intersteller campaign when I can just pull my attacking fleet back to defend a planet quickly.) It used to be that ships sent to another system were worthless for helping in your homesystem because of their distance, an idea that I, for one, thought to be a cool feature. Now it's just like they're a planet or two away.

That's not my main question, however. My main question is this, I didn't ever research Interstellar Jumps (being a turtle/boomer myself it's rather useless until I have a huge fleet built up, the 2-3 hour mark or so). Right after I discovered the relic I heard something I hadn't been expecting, since I already had all the planets in my system. It was the 'We have discovered a new colonizable planet' message. I glanced up and what do you know, my scout ship was in another system entirely. Apparently finding a Jump Drive Relic gives you the effect of having Intersteller Jumps without the price. Is this intentional and if so why is it not mentioned in the description? (Because no one but a complete turtle like me would go exploring on his planets before checking the other systems? :P)
18,057 views 6 replies
Reply #1 Top
i agree with you, interstellar jumps should take a long time, because they are a huge distance


maybe a patch will fix this
Reply #2 Top
They used to take a long time in Beta, to be honest I'm not sure why it was changed - my guess would be as a middle ground between the too slow and the too fast tugs.

The old style jumps could pretty easily take 5 minutes between stars :P
Reply #3 Top
Jumps can take a huge time, but on doppleganger the stars were placed right next to each other in the map editor.

On a map I created, I made it so it took over a minute to go from one star to another just by moving the star's position well away from the other in the map editor.

And, when the star is really far away, there's a really cool star cluster in the nebula when in one star looking at another.

Basically, they can be made further away (ergo taking a longer time), but it has to be adjusted in the map editor itself using one of various methods.
Reply #4 Top
I'm pretty sure the rest of the mod tools will allow us to adjust the base phase speed between stars also, which would probably be easier than changing all the maps :)
Reply #5 Top

I'm pretty sure the rest of the mod tools will allow us to adjust the base phase speed between stars also, which would probably be easier than changing all the maps


That'll be cool. Atm, forgetting about gaming balance, it feels really weird that it takes such a short time to travel between stars. Once you discover the actual tech, it's practicaly as if all the stars were together in just one system. Maybe even adding an option to set it to slow or fast just like the game speed would be good, if it doesnt destroy the balance cause of some reason
Reply #6 Top
t feels really weird that it takes such a short time to travel between stars.


That's pretty much exactly how I worded it :P Personally I don't mind too much, having longer durations give it a better "Yeah, I can tell I'm going a long way now" feeling. I can think of a few more minor reasons as to why it's faster now, all of them being balance.