Semi-Noob Questions
TA Beta 4
from
GalCiv2 Forums
Some of these might be bugs, some of them might be intentional by design...but I figure there's surely people around here who know better than I do! Sorry if any of these are already dead horses...I tried to stay away from stuff like multiplayer. 
1 -- I built a terror star next to the Drengin home star system. It sat there mobilizing for 10 weeks, and they didn't lift a finger on the "tough" difficulty. Granted, we weren't at war, but if someone was building a gigantic death ray aimed at my homeworld's star, shouldn't it be considered a "red flag"?
2 -- Is it intentional to have ships "gain" movement by stopping at a friendly planet on the way? Entering and leaving orbit takes no movement, so I can go a total of 5 distance using only 3 movement as long as I go through a planet.
3 -- I was playing the Iconian Refuge, and I chose some evil action on my only occasion for one of those "moral choice" events. Then, when it came time to pick my ethical alignment, my little ticker was sitting as high on the "good" scale as you can go. Aren't your choices supposed to move your alignment?
4 -- Anecdotally, it seems like I don't get any more ethical choices after I choose my ethical alignment. Is that true? And if not, would there be any penalties for the saintly Iconians to make evil choices?
5 -- Why do ships sometimes have more HP than their maximum, (eg. 37/32)?
6 -- What's the rationale by which ships gain HP? In my current game as the Iconians, I've had medium sized ships gain a few HP by knocking out measly enemy freighters. Yet in games as other races, gaining HP after victories seems rare.
7 -- Is it intentional to have no "buildup" of star dock resources? For example, if I am 50% towards building a 400BC ship, and then I switch to building a 100BC ship, I'll get one 100BC ship, but after that I start from scratch. I would have expected to get two 100BC ships.
8 -- Why a limit of 1 starship per week per planet?
1 -- I built a terror star next to the Drengin home star system. It sat there mobilizing for 10 weeks, and they didn't lift a finger on the "tough" difficulty. Granted, we weren't at war, but if someone was building a gigantic death ray aimed at my homeworld's star, shouldn't it be considered a "red flag"?
2 -- Is it intentional to have ships "gain" movement by stopping at a friendly planet on the way? Entering and leaving orbit takes no movement, so I can go a total of 5 distance using only 3 movement as long as I go through a planet.
3 -- I was playing the Iconian Refuge, and I chose some evil action on my only occasion for one of those "moral choice" events. Then, when it came time to pick my ethical alignment, my little ticker was sitting as high on the "good" scale as you can go. Aren't your choices supposed to move your alignment?
4 -- Anecdotally, it seems like I don't get any more ethical choices after I choose my ethical alignment. Is that true? And if not, would there be any penalties for the saintly Iconians to make evil choices?
5 -- Why do ships sometimes have more HP than their maximum, (eg. 37/32)?
6 -- What's the rationale by which ships gain HP? In my current game as the Iconians, I've had medium sized ships gain a few HP by knocking out measly enemy freighters. Yet in games as other races, gaining HP after victories seems rare.
7 -- Is it intentional to have no "buildup" of star dock resources? For example, if I am 50% towards building a 400BC ship, and then I switch to building a 100BC ship, I'll get one 100BC ship, but after that I start from scratch. I would have expected to get two 100BC ships.
8 -- Why a limit of 1 starship per week per planet?
