Economies of Scale
a suggestion...
from
Sins Forums
I don’t have a lot of time right now so I'll make this brief...
I have been playing on the biggest map doing a solo game against 9 AI players as part of my efforts to learn the Vasari and I have just taken over my home star system. I have already completed the full tech tree and I have over 100k in cash and I'm flush on resources with a full load of ships getting ready to go to the second star. Yet in my moment of joy at finally securing my home star I came to a startling realization that the rest of the game will now be a purely an RTS only venture and will likely turn into a slow grinder unless there are dominate AI forces in other star systems, which given the incredibly low bounties I don’t will turn out to be the case. Accordingly my motivation has completely dissipated.
Thus I was entertaining notions of economies of scale for multi star systems as a solution for my conundrum. Maybe having an across the board cost increase of 25% for each star represented in game would work. There could also be a "planet" tax of some sort that is tacked on call it corruption or something similar.
On the topic of the black market I was thinking that it might be best if it was star based and not global. This is so because I have the buying price of crystals at near 3k per purchase now so I don’t think the AIs will be doing a lot of purchases unless as I stated prior there are dominate AIs in other stars and then frankly they won't need to really purchase anything.
I have been playing on the biggest map doing a solo game against 9 AI players as part of my efforts to learn the Vasari and I have just taken over my home star system. I have already completed the full tech tree and I have over 100k in cash and I'm flush on resources with a full load of ships getting ready to go to the second star. Yet in my moment of joy at finally securing my home star I came to a startling realization that the rest of the game will now be a purely an RTS only venture and will likely turn into a slow grinder unless there are dominate AI forces in other star systems, which given the incredibly low bounties I don’t will turn out to be the case. Accordingly my motivation has completely dissipated.
Thus I was entertaining notions of economies of scale for multi star systems as a solution for my conundrum. Maybe having an across the board cost increase of 25% for each star represented in game would work. There could also be a "planet" tax of some sort that is tacked on call it corruption or something similar.
On the topic of the black market I was thinking that it might be best if it was star based and not global. This is so because I have the buying price of crystals at near 3k per purchase now so I don’t think the AIs will be doing a lot of purchases unless as I stated prior there are dominate AIs in other stars and then frankly they won't need to really purchase anything.