Immense Galaxy and more stars

When, if ever can we expect a bump in the number of stars in an immense Galaxy. Right now and since the begining of the beta it seems to be about the same number that is in a Gigantic Galaxy. I seem to remember before beta testing began, Frogboy talking about hundreds of stars and thousands of planets and at that time the only limitation was the memory being eaten by all the planet textures which was supose to be resolved with the new planet textures so it would be my understanding this could be implicated anytime?
2,469 views 6 replies
Reply #1 Top
just responding to this post of mine to get it back to the top of the forum list. It seems this is one of the pre beta topics that seem to have not been mentioned lately, along with the other post with right of passage Free passage zones / in-system movementwhich also has not been brought up either.

I guess we've been spoiled over the last several weeks with quick responses straight from the top with frogboy, carielf, codecritter, boogiebac, kryo and any of the others, sorry if I miss spelled or forgot people. I'm sure they've been busy either with work (this) or family :) Happy Holidays to Stardock :)
Reply #2 Top
The reality is there is still a memory leak. (or seems to be)

From everything i've read TA does have a better memory footprint, but if there is still a leak, it doesn't really matter.

Cari seems pretty focused on tracking these down, and hopefully there are just a few left causing problems. I just had a DA game have an out of memory in the first 10 turns, after finishing a gigantic game. If that isn't a sign of a leak I don't know what is...

Personally I don't see a need to go bigger than gigantic, unless you force less star density. It would mean more pressure to play big for meta, and would probably not be more fun. (not to mention a hog on your computer)

Further, the AI doesn't do great on larger maps now. So why go making that worse with even bigger maps? I just don't get why they promised this feature.





Reply #3 Top
I'll second the memory leak. At first, I didn't have one, but once we got 5 races going, I started noticing it. It gets really bad. It stops at the beginning of every turn and plays the sound in a very short loop for about a minute before advancing (on immense). On large, it still started doing it, but only as a laggy stutter. Reloading the save, even after shutting the computer down before bed and trying again the next evening, does not help.
Reply #4 Top
Further, the AI doesn't do great on larger maps now. So why go making that worse with even bigger maps? I just don't get why they promised this feature.
End of quote


I saw on another thread that the AI does better with more planets to work with. I cant jugdge for myself since i relly just stick with larg maps. I would go biggr but the game would take too long and i find on medium war get declared too early.

SO, is the AI better or worse on larger maps with more stars / planets? Just curious
Reply #5 Top
Well from what ive heard the ai is tougher when there are more planets because it is good at micromanagement but it is not very good at dealing with large distances on big maps.
Reply #6 Top
hmmm... I wonder if the memory problem has to do with old ships. If you look at all the ships as you get later in the game the ship number could be 10,000-20,000, Do the old ships still remain in memory even though they are destroyed? I don't really know much about programming but that seemed to me on something that keeps on adding all game long and gets very large over time :)