Survey Ship doesn't avoid astroid Fields TABETA3A

I just started a new game when my survey ship was next to an astroid field. I selected auto survey, and it went right into the astroid field headed for an anomoly about 5 squares directly on the opposite side of the astroid field.
1,489 views 3 replies
Reply #1 Top
I have had the routing fail a few times with non-mining ships. It seemed to happen when there was only a small difference in the progress the ship would make going around vs. going through.
Reply #2 Top
I have that happen occasionally, and I'm NOT playing the beta (1.8c I think). It only happens when the asteroids have not been improved at all, at least in my experience.
Reply #3 Top
Sometimes the shortest route to somewhere _is_ right through an asteroid belt (even with the movement penalty), especially with ships that don't move many spaces per turn.

Here's how it should work, (if I remember correctly):

Moving into an asteroid field cancels all the rest of your movement for that turn, and all but one of your movement points for the following turn.

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Ex:
So, for example, if you had a ship that moved 3 spaces per turn and set it's destination someplace beyond a belt of asteroids, and were 1 tile away from the asteroid belts, then here's what would happen: you'd move 1 space towards your destination and have 2 of 3 movement points left.  Since you are now on an asteroid, you'd lose the rest of your moves for this turn.  On your next turn, you'd only have 1 of 3 movement points left, because of the next-turn penalty for moving through an asteroid.
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If this is not what is happening, and you can get the error repeatedly from a gamesave within a few moves, please zip it up with details on how to make it happen (be as detailed as possible) and email it to us.  We'll take a look at it in the debugger and make sure things are working as intended, or hopefully discover what is causing the wrong behavior.

Thanks,

Charles