Stun ability not working how it should

I can't remember the ships name but its a capital ship which has a ability to shoot this stun gun. It will imobalizes the enemy's ship and prevents it from attacking. But it the stunned ship can still turn. It shouldn't that still counts as moving.
4,265 views 15 replies
Reply #1 Top
:SURPRISED:
Reply #2 Top
Wow, how incredibly... non-informative :D

Which capitol ship are you talking about?
Reply #3 Top
well is it the human ship or the vasari one.

Also it might be turning as a result of initial acceleration/velocity etc.
Reply #4 Top
i cant believe you guys didnt know this... you really are slacking off lately... all i had to do was read the title to know what he was talking about XD

hes talking about the akkan Ion bolt ability and the fact that after ships are shot, they keep moving in the same direction they were before the shot was fired. this is "because" the ion bolt locks the ship into doing whatever it was doing just before the shot hit the ship. note: phasejumps and weapons are still disabled, and the ship's abilities are interrupted and not able to be cast for the duration, BUT, the ship will continue on its normal vector until the ability ends.
Reply #5 Top
thanks eet, I knew the answer but lacked the energy to explain it
Reply #6 Top
If its the Vasari one (I can't remember which one has the phase out ability...) it'd make perfect sense for the ship to be able to re-orient, or even move, while under its influence... (While I buy phase-out preventing the ship from being fired on or firing, preventing it from moving seems... odd.) Edit: Please ignore this... it took forever and a day to post for some reason...
Reply #7 Top
kosc... i guess ima have to kick ur arse again in sins...
Reply #8 Top
my arse is always yours <3
Reply #9 Top

If its the Vasari one (I can't remember which one has the phase out ability...) it'd make perfect sense for the ship to be able to re-orient, or even move, while under its influence... (While I buy phase-out preventing the ship from being fired on or firing, preventing it from moving seems... odd.)
End of quote


The action/reaction thing from the ship's engines exists entirely in the phased-out section of space. In the real physical we're-/really/-over-here universe, the thrust isn't happening.

>.>
Reply #10 Top
The action/reaction thing from the ship's engines exists entirely in the phased-out section of space. In the real physical we're-/really/-over-here universe, the thrust isn't happening.
End of quote


... Yea that.

I agree with what sqrl dude said, the ships that get hit with the ion bolt keep moving (and should) because of Newtons first law of motion. Since there is negligible drag in space the ship should just continue moving/rotating exactly as it was before it got hit.
Reply #11 Top
I've confirmed that this is what happens in code (Newton's first law) and this is also the desired effect.
Reply #12 Top
Err what about Einstein & gravity? Shouldn't a stunned ship start falling towards the source of gravitational attraction being the resultant force and all that.
Reply #13 Top
Err what about Einstein & gravity? Shouldn't a stunned ship start falling towards the source of gravitational attraction being the resultant force and all that.
End of quote


Yes... over couple of years.

Reply #14 Top
It like the effect, it simulates an out of control ship very well.
Reply #15 Top

It like the effect, it simulates an out of control ship very well.
End of quote


Yea, it makes sense. The only thing against it is that if the enemy ship is running away from you in a straight line (such as when retreating) then hitting him with the ion bolt does little or nothing to impede his progress towards the edge of the grav well so that he can jump... of course it can help keep him from jumping at that point... but it just doesn't feel as satisfying to hit him with the ion bolt and see him continue on his path unaffected.

Not complaining though. It's fine the way it is.