copy the game into a new folder and put the modded files in there
did that and it still didn't work ask eet!spent forever trying only yo keep getting "your data differes from the host" message.
End of quote
ooh
but my texture files works in multiplayer, tested it my self
just be sure to backup your files before you do anything, so you can always return to normal. I also put up the original texture files if anyone should forget
Say Multiana, in the mesh editor I'm using the best non crappy looking skybox I could get but it's still not a very good choice since it's not space. Do you think I could use one of yours? The problem is that it's not compatible with the sins skybox model format. Mine is a cubemap, with 6 discrete pictures.
But my textures is also cubemap, with 6 discrete pictures. I just changed some colors of the old once and saved them with alpha channel. So i dunno if it will work for what you have in mind
Also the one i edited is called SkyboxBackdrop7.dds.
And i have no idea what the skybox07environmentcube.dds is for, because even if i change it nothing happens :NOTSURE:
As for skybox07environmentcube.dds, I'm guessing this is for the reflection on certain models. This is what environment mapping is usually used for at least.