Jagged Edge and a Tech Capital

I recently got a Jagged Edge event, and one of the planets they took was one where I was building a Tech Capital. I eventually recaptured the planet, but when I did, the place where the partially built Tech Capital was, was empty, and I had lost the ability to create a Tech Capital anywhere else. I assume the Jagged Edge canceled the improvement project, but that shouldn't take away my ability to make a new Capital.

Is that a general principle in the game: if a planet with a fully or partially built Capital improvement is captured, you cannot build your capital elsewhere at all even after you recapture the planet and the capital is gone or destroyed?
7,062 views 12 replies
Reply #1 Top
Sounds like a bug to me

If you have a saved game zip it up and send it into the devs with details of the issue so they can look into it.
Reply #2 Top
While i agree it shouldn't be that way, i don't think its necessarily a bug. Maybe more of a detail that got overlooked. Under normal circustances, if i start to build a one-of-a-kind structure it disappears from my list of avauilable projects, so if i lose that planet i dont think thats the same as canceling it. Now, if the new owner cancels it nothing will still show up in my list.
Reply #3 Top
Ya. I once lost a planet to the Yor that was building the re-education center. (it was deep in Yor space)

A few turns later, they built it. I had another planet that could use it, but I couldn't. Annoying...

I think they were worried about cheese, and got over cautious. (stop you from selling the planet, building more of the improvements, then taking back the original)
Reply #4 Top
Try maybe, but in this case the building was never actually built.
Reply #5 Top
Ah, so this issue is not just a TA issue; perhaps I should discuss it on the regular bug forum. I don't have a save game from before and after the bug. I'll keep an eye out for it in the future, though.
Reply #6 Top
Yea looks like a method of stopping cheese.

Stardock could fix this problem with a reset option for the build list. When you hit the reset button, the computer searches for any 'extra' projects - more than 1 owned or under construction by any 1 race will stop you building it, however if not, then it would bring back the project to your build list. This would only apply to things you have initiated construction of and did not cancel yourself.
Reply #7 Top
I don't view it as cheese prevention to have circumstances where you'll not ever be able to build a Tech Capital after you've researched, traded for, or gained by conquest or spying the appropriate technology.
Reply #8 Top
I don't view it as cheese prevention to have circumstances where you'll not ever be able to build a Tech Capital after you've researched, traded for, or gained by conquest or spying the appropriate technology.
End of quote


It was set up that way before, you could loose a capital and be free to build another, but people found they could exploit this by repeatedly capturing a capital from an enemy, then wait for that enemy to build it again and repeat the process.

Well it is part of life that authorities will hapily inconvinience and punish the responsible majority of people in an attempt to thwart those few who may exploit a particular undesirable angle. One example of this i randomly pick from a list of millions would be locked public toilets. Here in Australia, in an attempt to thwart drug users and vandals, the authorities will lock public toilets preventing access on Sundays and after hours. Yes the problem was solved, but done so by punishing the responsible majority.... On more than 1 occasion i wished i had kept a blow torch in my car!!

welcome to the modern world!
Reply #9 Top
So what happens now when you capture other capitals? Do you still get the full bonus? You could still end up with quite a few of them, even if no more can be built. Perhaps any additional capitals you acquire should only provide 25% bonuses.
Reply #10 Top
So what happens now when you capture other capitals? Do you still get the full bonus? You could still end up with quite a few of them, even if no more can be built. Perhaps any additional capitals you acquire should only provide 25% bonuses.
End of quote


I would guess the number of extra capitals you can get is limited to the number of races in the game.
Reply #11 Top
Yes... so up to 17 of each capitol. So if you grab 10 of various sorts, which would be very easy with minor races, you could get a huge amount of bonuses.
Reply #12 Top
Which bonuses you would have reasonably earned through trial by combat. One presumes the AI major civs could also benefit as well as they are able.