Twilight of the Arnor Beta - Fixed Bugs - Read This!

In an attempt to cut down on some of the redundant reports, we're going to make a sticky thread for Fixed bugs and a sticky thread for Reported bugs.  I'm not going to lock them, but please don't reply to them, leave that to Stardock employees.  The idea is that we'll reply to the threads as they're updated.  We'll update the threads from the forums and the bug database (and the support database for the beta testers who failed to read my post about how to submit a bug report.)

Fixed for Beta 1a:

+ FIXED: Invisible ship bug


+ FIXED: Bug where upgrading ship designs resulted in blank hulls

+ FIXED: Bug where thumbnail would not update on Quick Build list if you selected nothing then selected a ship

+ FIXED: Bug from 1.7/1.8 that caused crash when loading a save game (this fix will work for old save games)

+ FIXED: Crash when trading techs with the AI players

+ FIXED: Bug in the ship hardpoint data code that could cause the game to not find the shipcfg for a ship

+ FIXED: Crash where starting a new game from within a game (like when using CTRL+N) crashed the game

+ FIXED: Bug where component definitions for AI ships and deleted ships were not being cleared when starting/loading a  game from within a game, which may have been contributing to the memory problems

+ FIXED: Bug where going to a planet from the GNN then to the starport didn't behave correctly

+ FIXED: Negative bonuses were not being shown on the PlanetWnd or related windows

+ FIXED: Seam on TitleWnd around the bink animation

+ FIXED: Lockup when trading or stealing certain techs

+ FIXED: Bug where colonizing a planet would crash after an event that causes class zero planets to become habitable

+ FIXED: Inaccessible techs due to missing tech requirements

+ FIXED: Some missing query images for all Set3 improvements, including Factory3 and Lab5

+ FIXED: Selection bracket showing up on Galaxy mini-map

+ FIXED:  Weird lines on Galaxy Map

+ TWEAK: changed unhonorable to dishonorable

+ TWEAK: "a history of extremes"

+ TWEAK: CONSTITUENT (should be consistent) in Artificial Gravity descriptions

+ TWEAK: Added sort option to Planet list to sort by habitability

+ TWEAK: Added sort option to Planet list to sort by if the planet is defended

+ TWEAK: Typo in Arcean tech tree  "PlanetaryFortification" -> "Planetary Fortification"

+ TWEAK: Lab5 now has more wonderful colors

14,134 views 30 replies
Reply #1 Top
+ FIXED: Query Images added for Lab5 (Omega Research Center) and Factory3 (Enhanced Factory)
Reply #2 Top

Fixed for the update after Beta 1a:

+ Missing tooltips

+ Crash when destroying colony with an agent on it (also was in DA)

+ Fixed Navigation Centers

+ fixed typo in "First Time Colonization" event text

 

Reply #3 Top

These have been fixed, but were not included in beta 1a

+ Fixed bug where empty line would appear in combat viewer battle log after first round if neither fleet/ship had an atlas-type component

+ Minor races will now use DefaultTechTree for their tech trees

+ Fixed bug where background on tech tree screen did not pan

+ Fixed centering of icons on tech tree screen

+ Fixed bug where if planet screen was open when you colonize a planet, the planet screen would not update properly and display the wrong map and planet data.

 

Reply #4 Top

+ fixed incorrect upgrade targets for the Arenas and the Ultimate Energy Feeding Center

Reply #5 Top
+ Fixed bug where some planets would use old generated textures
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+ fixed bug where fleets with driver bonuses would lose more than 1 move when attacking
Reply #7 Top

+ fixed bug that was causing the negative influence bonuses to be interpreted as really large positive values, resulting in huge influence for the Drengin because of slave pits.

+ fixed going to StarportWnd from PlanetWnd via ColonyList

Reply #8 Top
+ Fixed bug where if you are playing as Arceans (it could also happen for other races, but this one in particular exhibited the problem), sometimes, after saving a ship design, the design would not show up as a ship you can build.
Reply #9 Top
+ Fixed freeze-up after clicking the "Attack" button when invading a planet.
Reply #10 Top

+ fixed crash caused by AI not being able to find model for a user designed ship after it takes over a planet that is about to complete a ship


+ fixed Seilore's bug where right clicking on a planet to set as a destination didn't do anything, the root cause of which may have also caused the bug where ships lose their destinations or fail to go to rallypoints

Reply #11 Top

+ Fixed bug in tech tree screen where racial logos didn't update when you started a new game from within an existing game.

+ Fixed bug where tool tips on tech tree screen did not update properly if you clicked on an item in the tech list at the top of screen.

 

Reply #12 Top
+ Fixed bug where Korath Clan could not research Spore Weapons in order to build Spore Ships.
Reply #13 Top
+ Fixed bug where you could save and reload the game and Weather Zenith improvements would keep adding to planet quality
Reply #14 Top

+ Spy placement impossible under beta 2 ([link="https://forums.galciv2.com/?forumid=421&aid=167371"]Link[/link])
With beta .85[b].002 I can no longer place spies. After clicking on the Spy button for a planet, usually the Place Agent button will be enabled when clicking on an eligible improvement.
End of quote

Fixed this for the next update.

Reply #15 Top
+ Fixed bug where if you dbl-click a planet on the Civ Manager Colonies list, then change the build queue or change planetary focus, the Colonies list would not be updated when you left the planet screen and returned to the Colonies list.
Reply #16 Top
+ Fixed several crashes due to minor races not having a tech tree if the minor race is created by an event after loading a saved game.
Reply #17 Top
+ FIXED: Excessive bonus tile distribution on homeworld? (Link)

+ FIXED: Tourism not included in economic might rating (Link)
Reply #18 Top
+ FIXED: Not all references to the year were using the correct constant for the starting year. 
Reply #19 Top
+ FIXED: Bug where the same tournament score data record was displayed multiple times on the leader board
Reply #20 Top

+ FIXED: Bug where if you deleted a ship design, it didn't stop planets from trying to build it, which made the starport governor not work correctly.

 

Reply #22 Top

+ FIXED: Bug where custom race abilities kept being reset

+TWEAK: Fixed typo in description of Zalon Defense Mainframe

Reply #23 Top
+ FIXED: Bug where filtered entries did not sort
Reply #24 Top

+ Fixed bug where mining base graphics would not appear on mined asteroids after loading a saved game.

Reply #25 Top
+ FIXED: Added code to make sure that the Dread Lords event doesn't take over an inhabited system
+ CHANGE: Now when you conquer a planet, if you don't have the techs in your tech tree for the improvements, they are removed