Kol Battleship Guass gun targetting problem

Hey guys, I was just noticing a few things about the Kol. If you turn off the autocast on the Guass cannon special ability and then use it on a target your attacking, the Kol immediately re-targets another ship, even if the first one is not dead. Didn't see anyone say this before so I hope it's not been mentioned before.

To recreate, for me it's pretty simple. Make a Kol Class cap ship, and use a point to get the guass gun special ability. Then move this sexy ship to the next system over and try it out when you have more than one hostile in range, and are sure the shot won't kill the target. And then use the guass shot and every time my Kol re-targets something else. Not sure if this is a problem when it's on autocast or not.
6,596 views 17 replies
Reply #1 Top
Was the Kol targeting another target when you used the ability? If so then it may have switched back to its original target. Ill check it and try to repeat what you did.
Reply #2 Top
Actually what happens is the following:

The Kol's gauss cannon incorporates a move command (why, I have no idea) which overwrites all current commands. Thus after the Kol has fired it's gauss cannon it has no other orders left, thus defaulting back to it's AI target finding, thus choosing a target on it's own which isn't necessary the target you specified before.

There's also a second strange thing about the Gauss Cannon ability. It's the only weapon that has a firing arc of 0°, meaning that if the Kol doesn't face it's target perfectly, it won't fire it but turn around forever.
Reply #3 Top
Vandenburg nailed it
Reply #4 Top
QUIT NAILING THINGS TO THE STARDOCK SERVER!!!
Reply #5 Top
*nails eet to the stardock server*
Reply #6 Top
Reply #7 Top
*gets way over exited, and runs around like I have a major sugar problem*
Reply #8 Top
Thanks Vandenburg, that's exactly what I was trying to convey! still a pain in the arse problem though, having to tell the Kol to reattack your intended target over and over ever time you use the ability. I don't mind the "dead ahead" arc of firing, as it's a damn powerful shot!
Reply #9 Top
Sigh... I though I was supposed to ruin the threads.
Reply #10 Top
I'm pretty sure I saw this happening with the photon thingy the Akkan has, so it seems to affect all capitals with targetted abilities.
Reply #11 Top
runs around like I have a major sugar problem

"like"?
I'm pretty sure I saw this happening with the photon thingy the Akkan has, so it seems to affect all capitals with targetted abilities.

then its simply a matter of changing code for two abilities. hope they get around to it, otherwise its exploit city.
Reply #12 Top
hope they get around to it, otherwise its exploit city.

Don't you mean "bug city", or something else than exploit at least? I don't really see how anyone can purposedly get anything out of this.
Reply #13 Top
I guess if someone knew exactly which ship a Kol was trying to target with the gauss cannon, they could just fly that ship in circles around the Kol and effectively make it combat ineffective until the player controlling it realized what was happening. But as combat happens too fast anyway and there's no way to tell which ship in a group is targeted.. not a huge deal.
Reply #14 Top
You can usually guess the target will be your capital ship. Still, since capital ships move to slowly to keep out of the KOL target zone, there really isn't much you can do.
Reply #15 Top
Plus, if you're always trying to move your capital in circles, 1) you'll just waste time because you don't know when the Kol will target it with the gauss shot and 2) you'll ruin your own cap's damage output unnecessarily

It'd probably be more trouble than it's worth to try and exploit. But still, a small firing arc instead of 0 would be nice.
Reply #16 Top
Well, my two cents..


A rail gun is a kinetic energy weapon. Meaning that it essentially fires a projectile (similar to a bullet from a gun) that first must be brought to the correct velocity using a long tube (linear accelerator). Essentially, these are fire and forget weapons. Point at your target and pull the trigger. The tubes generally would be as long as could be accomodated by the ship. I'd guess that would make it difficult to be able to use in a targeting arc as opposed to a straight line.

I'd guess that they're trying to keep the game as realistic as possible (as far as the known sciences) so it'd be pretty difficult for them to justify a firing arc.

Then again, the game also is somewhat fantasy/science fiction based.. so.. who knows. They could do whatever they like =]


Thx,

Terry
Reply #17 Top
The tubes generally would be as long as could be accomodated by the ship.


Depends on the nature of the weapon -- rail guns would probably be that way (though you'd probably want a superconductor to bypass the resistance issues), but coil guns suffer from magnetic saturation, and past a certain point the extra length would be a waste.

And rail guns wouldn't use a tube, or at least not a circular one. You'd have more of a line hole -- longer in one dimension than the other.