Security Barriers

I just had an idea for a new concept in the game: security fences/barriers/shields/walls. I'm really not sure what to call them, and none of these terms seems quite right. Anyway, I'm envisioning being able to build shield projectors (much like those that protect planets) that project a barrier on a path that you specify. So, with these, you can create barriers to delay, not prevent, an enemy fleet from entering the heart of a system you control. I see them being fairly weak, but enough to hold up a light raiding fleet while you bring in the cavalry. I don't intend them to function as "walls" a la Empire earth (those took FOREVER to destroy), but more like traffic control. I thought of this after the umpteenth time that pirates had rushed right past my gauss platforms into the soft underbelly of my system

In order to create these, you actually build a shield projector, which then creates a barrier along a path you specify. I'm not quite sure how you'd be able to do this (maybe a click and drag function), but this would make planet security (notice I did not say defense), much easier to manage.
2,156 views 12 replies
Reply #1 Top
Interesting, but kinda moot to build walls in a 3D space enviroment ^^

There were some suggestions of minefield that could effectively narrow down the path the enemy could advance (not as much as walls on earth) by area denial.
Maybe you could look that up and give us your input there, as it basically goes for the same thing: preventing the enemy to go where you don“t want him to go ^^
Reply #2 Top
A bubble around the phase entry point would work ...perhaps the Advent can ahve a time dialation generator lol
Reply #3 Top

Interesting, but kinda moot to build walls in a 3D space environment ^^


You're absolutely right, it would have to be three dimensional, at least in appearance (after all, we don't have control of the Z-axis). The only reason I suggested this in addition to the minefield idea is that a shield barrier would recharge automatically, making it a bit easier to maintain.
Reply #4 Top
we do have some Z axis control enough to get over any wall you put up. Im sorry but I think it would be pretty silly. It wouldn't work in real life, too well it wouldn't work in Sins too well either.

The ~ key grants z axis command
Reply #5 Top
I thought of this after the umpteenth time that pirates had rushed right past my gauss platforms into the soft underbelly of my system

Somewhat offtopic, but why don't you build the defenses at the underbelly?
Reply #6 Top
I thought of this after the umpteenth time that pirates had rushed right past my gauss platforms into the soft underbelly of my system

Somewhat offtopic, but why don't you build the defenses at the underbelly?


because. if you can smoke your enemy at entry you just build around gauss all the way back, problem is that now the pirates are smart enough to simply fly around...   this is good, but gauss can't reach that far so they just fly around and then attack you with fighters/bombers!!!!!!

The gauss cannons should have a WEAK flack cannon that would take the little ships out over a long time. That would help with planet security

I want to see a pic of Ron's defense stragey because his seems to work, but the planets are all so big that gauss range can't get all the way around it!   

we do have some Z axis control enough to get over any wall you put up. Im sorry but I think it would be pretty silly. It wouldn't work in real life, too well it wouldn't work in Sins too well either.

The ~ key grants z axis command


the security barriers could be extremly high, not inpenitrable, but do damage to passing enemy ships, or have some sort of EMP pulse  


Reply #7 Top
Sounds like you want an easy fix for something that most people learn to deal with.

Try a smaller cluster at front entry and spread out around important buildings. For example if all your buildings are in one cluster the pirates will go there, so surround it, best to be near the planet so the Siege frigate can be murdered there too.

3 up front and 3 back will destroy most of a pirate fleet, add in a repair bay or 2 or hangars and you will not need to worry about it at all.

If your wall is just an emp thingy, why not just have a emp-missile launcher, it would be more accurate and less wasteful of energy.
Reply #8 Top
a weak flak defense for Gauss as a high level tech upgrade is on my wish list too
Reply #9 Top
I always simply load my system with fighter bays, is that *that* bad?
Reply #10 Top
I want to see a pic of Ron's defense stragey because his seems to work, but the planets are all so big that gauss range can't get all the way around it!


Thats because the gauss cannon's only purpose is to protect the hangars -- the hangars do the killing (Ok, delaying -- any defense is just a way to slow down an enemy until your own ships arrive in this game)

Well, on asteroids gauss cannons become more useful, given their relatively small size.

I always simply load my system with fighter bays, is that *that* bad?


Only when the enemy rushes in and kill's em, since their unsupported by gauss cannons and repair centers
Reply #11 Top
Your idea is basically the beta 1 phase jump inhibitor (the one that blocked both incoming and outgoing traffic). Plant one at a choke point and let the mayhem begin. Watch, and laugh as the pitiful AI "tries" to take it out.
Reply #12 Top
Your idea is basically the beta 1 phase jump inhibitor (the one that blocked both incoming and outgoing traffic). Plant one at a choke point and let the mayhem begin. Watch, and laugh as the pitiful AI "tries" to take it out.


yea I like that one much better! unfortunatly it was to much of a death trap....  

Thats because the gauss cannon's only purpose is to protect the hangars -- the hangars do the killing (Ok, delaying -- any defense is just a way to slow down an enemy until your own ships arrive in this game)
Well, on asteroids gauss cannons become more useful, given their relatively small size.


well I still want to see it!