Ship combat Q.
from
Stardock Forums
In my 1st game (on easy) one of the other races got 38 precursor corvette class ships from some stash they found. Now I'm thinking to myself, is 38 a lot of ships? In CIV, 38 tanks would be pretty good. In MOO*2*, 38 ships would get squashed. So, I built 40 corvettes, put them in a fleet, and attacked the precursor ships. It appears I can attack on every move (I think they have 5,or so), so my fleet attacks 5 times, I destroy 4-5 ships, then the turn ends. They attack me 38 times, and my fleet gets reduced significantly. So, I reload the same, break the fleet up, and attack w/each individually. Now things are much better, I destroy most of the 38 w/very little losses.
Now my Q: What is the benefit of grouping ships into a fleet if they can only destory 1 enemy at most/turn. It does not make sense. I would think the computer would combine all my attack pts and combine all the stacked defense points, compute damages, and then apply damage to all ships in the stack. Also, if I attack a stack of 38 w/1 ship, should that one ship be able to destroy 1 ship in the stack every time it attacks? I'm not sure...
Comments?
Thamks,Matt
Now my Q: What is the benefit of grouping ships into a fleet if they can only destory 1 enemy at most/turn. It does not make sense. I would think the computer would combine all my attack pts and combine all the stacked defense points, compute damages, and then apply damage to all ships in the stack. Also, if I attack a stack of 38 w/1 ship, should that one ship be able to destroy 1 ship in the stack every time it attacks? I'm not sure...
Comments?
Thamks,Matt