world specilization breakdown questions

finally decided to purchase this game.. yesterday. very happy with it so far and have spent quite some time pouring through the forum here to gain some insight into the game (I'm a big civ 4 player)

here is a question.. not counting unusual PQ's of 20+ or 5- how do you go about specializing your cities??

if all things are roughly equal and you are looking at 6-8 planets that are all 10-11's what is a good rough division to make sure that you have balanced ship production, research, econ??

also I haven't seen much in the way of strategy guides beyond the first one. it seems like it would be possible to do an early rush and take out a nearby neighbor... but I don't know if that is really feasable.

or another thought to quickly get online a pile of research buildings to tech faster.. or a pile of markets to get ahead in that direction.

thoughts?? or links to strat guides that would answer these questions would be much appreciated.

NaZ
3,115 views 7 replies
Reply #1 Top
Real short and unsophisticated answer - you can find more detailed discussions by trolling the forum.

If you intend to specialize planets, and beyond the Painful level you should, ~ 75-80% of your worlds should be money / econ / farm / pop worlds. Maybe down to 65% when you get used to it.

drrider
Reply #2 Top
The reason there aren't any strategy guides around is because there are many ways to win the game. GalCiv II is more of a 4X than other games in its genre and that alone gives it a wide spectrum of approaches.

Early rushes are actually not possible. While in CivIV you can quickly build warriors/archers/axemen or some such to take out a neighbour, in GalCivII, you need to develop Planetary Invasion first, which is an expensive tech early on. Sure, you can get into fights early on but taking planets requires more of an infrastructure: you need escorts, transports, available soldiers and planets to support and build/grow those.

As a quick sidenote: the AI keeps an eye on what you're doing so if you go all genocidal on a few of the other empires, the remaining ones will start ganging up on you guessing they might be next on your path.

On planet specialization, there are many approaches: some want starports on everyone of them to have a little bit of manufacturing presence on every planet, others specialize in having just a few dedicated manufacturing planets and all others dedicated to research and generating cash to support your empire. Remember that each point of research and production costs you so places a smack of laboratories will only allow you to pull ahead on the research field if you have the cash to use those buildings.

Another thing to keep in mind is your race's skills. If you have good economy skills for example, you can get away with fewer economy buildings, taxes or economy planets.

And finally, in the field of taxes, you have less than linear returns. Doubling the population will not yield you double taxes but less. In that vein of thought, I prefer to spread out my population across my empire. Addittionally (sp?), most planets are better protected from invasions because the enemy suddenly has to deal with a lot more resistance.

In the end, it all boils down to style and your preferred approach. Try a few things, browse through the forum and enjoy.
Reply #3 Top
helpful answers thank you. yeah I caught on quick about the flexability of this game. and that early war is diplomatically painful without really accomplishing much.

the 65% econ worlds is a good start.. so more than 1/2 should cover most of my needs then.

I'll keep looking through the forum, thanks for the feedback

NaZ
Reply #4 Top
i do know that if you expand too fast, your economy will grind to a halt and you will quickly eat up your treasury until production stops until you get above -500 BCs


Brian
Reply #5 Top
in the games I've played I have yet to hit debt issues. even with colony rushing like crazy. I usually go for sensors relatively early and send out an extra cheap surveyer or two.. well worth the price on small maps I've yet to play larger. I do get some econ buildings up asap as well and that gets me into a good spot.

beyond that though having read most of the "flawed econ" posts I must say I'm not pleased with that aspect of the game and it is limiting the time I spend on it.

NaZ
Reply #6 Top
If you want to go high on research, you will also have to go high on economy.

Research is more expensive than anything else, so you have to have the economic base to support it.

But if you can do it successfully, that is the way to go.
The faster you can research, the faster you can pull ahead of the pack.
And with a good economy you will be able to purchase ships that outclass anything else in the galaxy.

Just, don't buy too soon.
Reply #7 Top
The reason there aren't any strategy guides around is because there are many ways to win the game. GalCiv II is more of a 4X than other games in its genre and that alone gives it a wide spectrum of approaches.

This is so very true in more ways than one. The easiest way to categorize the game is by the number of planets and opponents, however besides number of planets the actual physical size of the galaxy matters as well. In any case based on few or many planets in the galaxy and few or many opponents you will find that you will have to play four basically different types of games. What will work in one will probably not work in another. Within any one type of game there are many different ways to play that particular game that can vary widely. Add to this the very wide range of difficulties and the when, what, why, where and how of pretty much everything changes.

The AI absolutely can be rushed but it's certainly something that's most easily accomplished at lower levels of difficulty on smaller maps with fewer opponents. In general at higher levels of difficulty you are always going to be the weak sister in the galaxy. You'll be out-produced, out-economied (is there such a word), out-researched, out-colonized and basically out-everything there possibly is.

One way to win is to research very selectively and pick your way through the tech tree to gain some kind of advantage over the AI in some limited area that you can exploit to conquer one of the weaker AI's. From there you're a bit stronger and can move on to the next AI and so on.

Another method is to try to stay out of the way of the big boys in the galaxy and pick off a planet here and a resource there from the losing side of the inevitable wars again gradually building yourself up until you have some kind of legitimate chance in a straight up confrontation with an enemy.

There are factory focused strategies, research focused strategies, income focused strategies and diplomatic focused strategies and all combinations thereof as well as a few other focused strategies that just haven't been thought of yet.

The colony rush is certainly a very critical time. At that point no one can conquer anyone else because no one has plantary invasion so getting as many planets and resources as you can is critical. However you can easily colonize too many planets and be too weak to defend yourself once the colony rush ends. On the flip side you can focus your colony rush on quality versus quantity and develop fewer but stronger planets. If you do this however you need to be ready to jump on a weaker opponent before they have a chance to develop their larger resource base or you will be toast.

As far as planet specialization I usually do specialize planets but I have no fixed ratio of types it's more fluid and changes over the course of any one game. In general it's pretty difficult to specialize planets when you don't have many of them. If you're talking about games where you end up with 6-8 planets in the colony rush that's far too few for specialized planets. Certainly you'll have planets that will be better at one thing versus another but you'll really need elements of all three things; production, research and income on all of your planets. True planet specialization really comes into play once you rush perhaps about 50 planets but even then only really comes into play after the colony rush in your decision of how to deal with conquered planets.

Anyway, you really simply have to play and listen to people and ask detailed specific questions and play some more and keep doing that for awhile and sooner or later you'll develop your own style and find the things that work for you vesus the things that work for other folks. The only thing that I can gaurantee is that these two sets of things will be different.

Sorry that there aren't better concrete answers to give you but if you could simply dissect the game and come up with the "correct" strategy then the game wouldn't stay as interesting and challenging as it has for as long as it has.